I had been meaning to tweak my reviews for a little while, but I never really got to it. Last month, however, I was messing around with a very simple drawing tool – my limited skills do not allow me to tackle any of the more complex ones – when I created a simple “Review Summary” panel.
Given my design talent is limited at best, it is nothing special. However, I think it turned out to be good enough. As you can see from the sample posted below, the end of my reviews will now be followed by an evaluation bulletin centered around five criteria. I will try to add a simple list of qualities and flaws to it later.
Aside from the traditional four areas of gameplay, graphics, value, and sound, I have decided to add one more category dubbed “fun”. I believe every game has various intangibles that can neither be filed under nor evaluated by any of the other areas, so the “fun” metric will allow me to rate those untouchable elements and also tilt the score towards a number I find to be more fitting for the game.
Speaking of scores, even though my reviews did not offer any grades up to now, I love numbers. I am aware some reasonably believe that using decimal increments is absurd, for there is little – or no – difference between a 9.6-rated game and one that scores 9.7. I disagree, though.
Therefore, although the categories will be rated by using 0.5 increments, from now on I will be using decimal increments to give a final grade to every game. The overall score will be calculated by attributing weights to each of the five criteria. The whole straightforward calculation can be seen below.
Gameplay (Weight: 3)
Graphics (Weight: 1.5)
Sound (Weight: 1)
Value (Weight: 2)
Fun (Weight: 2.5)
(Gameplay * 3) + (Graphics * 1.5) + (Sound * 1) + (Value * 2) + (Fun * 2.5) / 10
My previous reviews have already been updated with the new summary and grades. And I appreciate any feedback regarding the design of the board and scoring system.