Klonoa Review

With a unique progression and spectacular stages, Klonoa is yet another glorious sidescroller to grace the Nintendo Wii

klonoa4Cuddly characters that could star on any Saturday morning cartoon, ridiculously silly plots that are there to just serve as an excuse to do some jumping around and enemy-whacking, and stages that are so bright and colorful that young children can only look at them through prescription sunglasses: platformers are gaming’s sacred Wonderland.

However, even with the simple premise and straightforward design, those games fail more often than not, as they constantly try to emulate successes of the past and end up forgetting to look into the future and build an exclusive character to distinguish themselves from the average platforming mold. But not Klonoa. Originally released for the Playstation in 1998, the game was rightfully showered with praise, and, eleven years later, it landed on the Nintendo Wii to prove that, like any great masterpiece, the years did not wash away its greatness.

What Klonoa does to mark its own territory in the platforming realm is progressing in quite a unique way for a sidescroller, producing an interesting blend of 2-D gameplay with stage design and story development that would be most commonly seen on a 3-D platformer. Klonoa tells the tale of a rabbit-like boy who has constant dreams of witnessing a ship crashing into a nearby hill until, one day, while wondering about what it is that makes dreams so hard to remember, he does see the ship colliding with the mountain. He, then, decides to go out and investigate. From that moment on, it is time to beat down enemies, perform tricky jumps, and explore beautiful worlds.

klonoaWhat is so special about Klonoa’s story development is that it does not follow the usual script of clearing one uniquely-themed world only to, then, head onto the next land. Instead, the stages taking place in different areas are intercalated, but that is not done in random fashion. At one point, for example, Klonoa wanders into a forest where he must find the chief of a tribe. Unfortunately, when he reaches the end of the stage he finds out, during a cutscene, that the water flow that would allow him to continue his travel has been interrupted.

Therefore, before proceeding further into the forest, Klonoa finds the need to travel to the game’s watery world to discover what exactly is going on with the land’s water source. Little happenings like this occur all throughout the story, and while it might seem like a little detail, it does wonders to stitch together the game in a cohesive manner and allow developers to jump from one world to the other seamlessly.

When it comes to the stages, and that is the area where the game truly shines, they reflect the story’s tendency to join aspects of 2-D with 3-D platforming. Klonoa takes place in a 2-D perspective, with the character only being able to move from left to right. However, its environments provide beautiful 3-D depth, and that depth is not there simply for the value of looks, as it frequently comes into play, interfering with the gameplay itself.

klonoa3Sometimes Klonoa must use his enemy-grabbing abilities to throw a creature as a projectile onto an item container that is located away on the horizon and, on other occasions, the horizontal extension of the scenarios will end up revealing alternate paths and secret locations that players can reach.

While a few of the game’s stages are absolutely linear, some of them are set up like dungeons or explorable environments that are presented in a sidescrolling axis. That curious configuration leads to some very impressive stage design along the way, and – for the very short time that it lasts – Klonoa is a game that is always pulling off surprises that keep the game engaging and enchanting all the way through.

The character may not have a very vast arsenal of moves – his actions are limited to jumping, picking up enemies with his wind gun, throwing them at other foes, using grabbed enemies to perform tricky double jumps, and floating in midair for a little time – but they are very well-used to create interesting platforming situations.

It is certainly a disappointment that the game only features twelve different stages across four different worlds, but a few of those stages are long enough to warrant at least six hours of gameplay for beating the game. To those who are looking for something extra to do once the main action is over, the game does offer some options.

klonoa2On each stage players can encounter six friends who have been locked up by enemy forces, and while some will be naturally found, others require nice investigation of the game’s occasionally complex stage setup. If all creatures are rescued, the game will open up new character costumes, the ability to reverse the stages – greatly increasing the challenge – and even fun little time trials that will delight speed runners. In addition, it is a challenge of its own to get the perfect gem count of 150 on each stage.

Technically, Klonoa is nothing short of impressive. The graphics are as bright and colorful as it gets and some of the visual effects, like the wonderful water, are some of the best on the Wii. The character models are extremely smooth and beautifully animated, and the reworked cutscenes add a lot to the game.

Some may be bothered by how frequent they are, as Klonoa puts some focus on storytelling; or how childish they may often be, as they were clearly written with children in mind. However, the fact that the plot does have some quality to it, including some surprisingly dramatic moments, and the ability to skip the scenes right away make them much more bearable. Musically, Klonoa offers very nice tunes and the added voice acting is a nice plus, even if the traditional – and optional – gibberish is preferable and suits the game better.

When it is all said and done, the remake of Klonoa: Door to Phantomile reaffirms game’s status as one of the best platformers of its generation – a generation that included Super Mario 64, Banjo-Kazooie, Banjo-Tooie, Conker’s Bad Fur Day, and Rayman 2 – and shows its structure is as timeless as that of any great classic, because even many years after its release, it still manages to be quite impressive.

klonoa

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About Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.
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10 Responses to Klonoa Review

  1. Great review, as always! I really enjoyed this game on the Wii, and regret never having played it during its original release. Shame the sequel never got a Wii release. I can never get too many platformers.

    On an unrelated note, I’ve been meaning to ask for a while how you made the banner image at the top of your page. I would like to add one to my site but don’t know how to go about making one.

    • Matt says:

      Thanks a lot!

      Maybe if the game had sold well we would have gotten the sequel… =/

      As for the banner, given I use Linux Ubuntu, I made it using GIMP. However, since there is nothing too special about it – it is just the top part of a Wind Waker image I found on Google + a text box with the blog’s name – I could have easily made it on MS Paint as well.

      • It’s a shame games like this don’t sell better. Maybe I can find the sequel on PSN.

        Thanks for the info. Also, is there anyway for me to ask these types of questions without using the space in a comment? One of the perks of the old Gamespot days were the messages. Does WordPress have any equivalent?

        • Matt says:

          I had never thought about it, but apparently WordPress does lack such a feature. It would be a nice addition to the platform, for sure.

          The only way around it would be adding some sort of “Contact Me” session on your page.

  2. arcadepop says:

    Its always puzzled me why, when you have a series like Klonoa which could be utilized in so many ways Namco insist on shoehorning Pac-Man in to comics and cartoons instead? I understand he’s the company’s mascot but come on now, share the love around a little bit Namco.

  3. Prof.mcstevie says:

    Klonoa woula have been a fantastic Smash 4 entry and a better mascot than Pac-Man, his games have a lot of love and his design is just so endearing.

    • Matt says:

      At first I was a bit down on Pac-Man’s appearance on Smash, but I have come to like the character as a fighter. But yeah, Klonoa would have been a better addition for sure.

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