Author Archives: Matt

About Matt

A Brazilian gamer with a great love for playing Nintendo games, and a hobby of writing about his gaming experiences and thoughts. Even though that is what I mainly do for fun, I also love listening to music (especially rock) and watching movies (especially animations), so also expect a few posts on those matters.

Donkey Kong Country Returns Review

Ultimately, though, what the issues of Donkey Kong Country Returns reveal is that the aspects in which the game falters are only perceived as weaknesses because they are inevitably compared to the best of what was offered during the classic trilogy that inspired it. Individually, none of its building blocks stand as the best to have ever appeared in a Donkey Kong Country game, but at the same time, save for its soundtrack, bosses, and mini-games, all of them rank away from the bottom and in pretty respectable positions. The result is a modern classic that, without any legacy to live up to, would come out nearly unscathed from even the most rigorous evaluation. With the exception of Diddy’s Kong Quest, none of the Donkey Kong Country games that came before it clearly surpass it. As such, Donkey Kong Country Returns stands among the best sidecrolling platformers not only of its generation, which was quite prolific in its production of great games of the genre, but also of all time.

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Metal Gear Solid Snake Eater 3D Review

Snake Eater 3D, shackled by a hardware that is not entirely suitable for its complexity and ambition, does not, naturally, surpass the original. Still, to anyone who has no alternative to get in touch with the Metal Gear franchise, it is certainly a must-buy. It carries an utterly flawless stealth component and a survival ordeal that, while not as grueling as it could have been, gives the quest a lot of realism and character. Despite the flaws of its translation into a portable format, Snake Eater, in its grandeur in gameplay and production values, still stands as one of the best implementations of stealth.

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Kirby’s Return to Dream Land Review

The fact Return to Dream Land was a long-awaited revival of the traditional Kirby formula quietly clouded the lack of excellence that can be found throughout the game. In the end, Kirby’s Return to Dream Land just does not mesmerize, it simply does its job of entertaining for ten hours and then proceeds to leave the stage for a few applauses from the crowd. It walks on a very safe line, and as a Kirby platformer it does what it is supposed to do, but when put in the light of comparison to Donkey Kong Country Returns and even Kirby’s Epic Yarn, it falls short.

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Albums of the Month: March 2018

First Aid Kit succeeds once again in integrating indie with country, Franz Ferdinand dives further into dance music, The Breeders reemerge with a generally uninspired effort, and The Decemberists throw synthesizers at their identity crisis problem.

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Posted in Albums of the Month, Miscellaneous | Tagged , , , , , , , | 2 Comments

Professor Layton and the Miracle Mask Review

All in all, the game comes packed with 150 puzzles, with an additional set of riddles made available through the Nintendo Network. If players just want to blast through the story and get to the bottom of the Masked Gentleman mystery, the game will last for about fifteen hours, but anybody who wants to become a true gentleman and solve all puzzles will find a game that will deliver over thirty hours of very satisfying gameplay. Once the case is solved, after many mind-blowing happenings, there isn’t much reason to replay Miracle Mask, such is the nature of a story-centered game, but its gigantic collection of puzzles and the already traditional extra mini-games, which contain dozens of puzzles within themselves, will certainly make it last for long.

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No More Heroes 2: Desperate Struggle Review

Overall, No More Heroes 2 is a great title. It could have gone wrong in a number of ways, but through its sheer disregard for all things naturally human it manages to find many ways to succeed. The adventure lasts for about eight hours, discounting the time spent on the mini-games, and there are nice extras – such as a few challenging difficulty levels – that serve as good incentive for players to come back. More importantly, No More Heroes 2 shows that videogames are at their very best when they are set free from the constraints and rules that make our real world so dull and mundane. Travis Touchdown slices open the throat of those limitations and uses their gushing blood as his own demented version of the popular yellow brick road. And the path constructed by all the gore leads him to some rather entertaining places.

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Dead Space: Extraction Review

The core component that makes Dead Space: Extraction rise above the competition is its acknowledgement that it is a game made to be played at home. While some on-rails titles embraced their simplistic nature, Extraction tries to take advantage of the environment where it is meant to be played, without leaving behind the genre’s most important characteristics. The main point where it becomes clear the game has gained in quality and value due to its migration is the emphasis on story. If on an arcade environment characters and plot fall victims to the overwhelming importance of scoring and shooting ridiculous waves of enemies, at home players can take their time, sit back and enjoy the plot underlying all the bullets that are flying.

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Posted in Reviews, Wii | Tagged , , , , , , , | 6 Comments