The culmination of that exploration, and the peak of Shantae as a game, comes in the four dungeons that need to be found and cleared. Inside those, players must navigate a series of rooms that strike a flawless balance between tight platforming; a good deal of battling, including nice – albeit a bit too easy – bosses and mini-bosses; and puzzle-solving. In the best Zelda fashion, those mazes have plenty of locked doors and corridors that cannot be accessed until Shantae tracks down the dungeon’s core technique, transforming the act of walking around the place itself into an exercise in reasoning.

Full Post