As such, Rayman 2: The Great Escape is a flooring oddity of the Nintendo 64 days. During a time when most platformers and adventure games had their sights so deeply set on taking advantage of the grand environments supported by cutting-edge hardware that they ended up, positively, straying away from the genres’ origins, Ubisoft went the other way. With The Great Escape, the company opted to build, in the recently discovered 3-D realm, a quest that was open to the new opportunities unearthed by the latest technological developments, but whose main concern lay in being simple and old-school. In that regard, Rayman’s second adventure was certainly not alone, for many were the games and studios that tried to explore that interesting middle ground; however, arguably, none of them did so as well as the limbless hero, because the variety, quality, level of polish, and production values contained here are nothing but extremely rare. And propelled by those attributes, The Great Escape feels gigantic, blasting into the pantheon of the best games of its era and standing out among them for using the full extent of its energy towards being straightforward and fun rather than employing its ambitions in matters of size and scope.