Xenoblade Chronicles 3 is quite simply one of the most ambitious projects to ever come out of Nintendo’s pipeline. With it, Monolith Soft further solidifies its property as one of the biggest representatives of the genre, taking almost everything that made its two predecessors feel magnificent to new heights. The world is not just the biggest one yet, but it is also intricately designed; the art style is vivid yet sober, achieving an immaculate level of quality; the plot’s tone is alluringly bleak; the customization options are unbelievably deep; the cutscenes are abundant, brilliantly directed, and greatly dramatic; the protagonists are the best in the saga by a very large margin; and the full-fledged nature of the more than one hundred sidequests threatens to set a new very high standard for the industry as a whole. As such, Xenoblade Chronicles 3 safely qualifies as one of the best RPGs of all time, and its mixture of exploration, battling, and questing goes straight to the history books to serve as a blueprint for the future of the genre.
Category: Switch
Astral Chain
Astral Chain has the PlatinumGames signature all over it: barring a few exceptions, many of which are also products of the company, it is hard to find a Switch title that pulls off action gameplay with so much style, smoothness, and confidence. Yet, this is also a project that clearly attempts to push past the studio’s usual scope, not only betting on a more expansive and serious story, but also widening the framework of its missions to pair up abundant combat with investigations, platforming, and puzzle solving. Not everything that it tries clicks immaculately: the plot leaves hanging threads, its equivalents to dungeons can be visually confusing, and the platforming has a few rough spots. Nevertheless, Astral Chain is a flashy, nicely produced, and thrilling package of explosive action in a bleak but glossy cyberpunk future. And even if PlatinumGames has done better, at times it can be easy to perceive the title as a culmination of what they had done up to its release.
Part Time UFO
Unlike a few of the creations of HAL Laboratory have done during the studios’ history, Part Time UFO is certainly not the kind of project that will send shock waves across the gaming landscape. However, it is a type of title that should, ideally, come out more frequently from the production lines of the industry’s larger players. It is a game so small and simple that it was built with the intention of breaking into the mobile market, but it is at the same time filled with the unusual creativity often observed in the indie scene and with all the polish, charm, and value that Nintendo as well as its partners tend to pack into what they make. Therefore, even if it stumbles punctually, what it does more often is amuse. And it does that so naturally that it might lead one to wonder why nobody had ever thought of creating a physics-based puzzle starring a sentient flying saucer that stacks stuff to help humans.
No More Heroes 3
No More Heroes 3 is a title that invests hard in cutscenes, voice acting, script, character development, and art just for the sake of being as flashy as possible. To some, it will all come off as utterly ridiculous: there is too much cursing, the jokes are juvenile, the writing is heavy-handed, the plot is excessively goofy, and nothing really makes a lot of sense. This is a game that matches 8-bit icons with 3-D graphics, that introduces and concludes every iteration of its gameplay loop with animated credits respectively belonging to an American action cartoon and to an epic Japanese anime, that features casual heart-to-hearts between murderous aliens, and that brings characters into and out of the plot without any sort of reasonable explanation. Moreover, it portrays people who are nonchalant towards very graphic violence, who are unmoved by fountains of blood pouring out of decapitated heads or limbs, and who act like a deadly competition between assassins could be a normal daily activity one partakes in before going out for lunch. If these sound like positive traits, then No More Heroes 3 should be an enjoyable ride; if not, it is best left alone, because without its style to cover its flaws, the experience will be easily perceived as being very irregular.
Mario Strikers: Battle League
Mario Strikers: Battle League achieves an undesirable special feat: it is simultaneously easy to love and to dislike. The stylish nature of its presentation, the lovable brutality of its gameplay, the impressive prowess of its technical aspects, the accessibility of its basics, and the unparalleled depth of its mechanics are all high points in the history of the Mushroom Kingdom’s foray into sports. However, the bare-bones state of its content upon release, a series of questionable design choices, and a few frustrating aspects of its formula make the package come off as a wasted opportunity. Because, sure, in spite of a few bumps on the road, many will understandably be able get a lot of value from what Next Level Games constructed here. But it is safe to say an equally great number of players will either not join the club altogether or regret they did so due to an abundance of problems.
Teenage Mutant Ninja Turtles: Shredder’s Revenge
Teenage Mutant Ninja Turtles: Shredder’s Revenge is not without possible points of improvement, as extra work could have been done to make its characters feel more distinctive and for its difficulty settings to be more balanced. But ultimately, what the title provides is an experience seldom seen in the contemporary gaming landscape: a genuine arcade beat ‘em up. And better yet, it is a package that succeeds in being true to genre’s traditions, accessible to anyone who is willing to try it, and thematically irresistible on account of the excellent use of a charming property that had already given birth to a few classics of the format. With these qualities in place, the game is easy to recommend, and whether one chooses to tackle it alone, alongside friends, or by joining unknown players in online sessions, having fun is pretty much inevitable.
Kirby And The Forgotten Land
Unlike other games that marked the tridimensional debut of major Nintendo franchises, Kirby and the Forgotten Land is not revolutionary; in fact, it does not even attempt to push the series’ basic formula forward in any significant way, emerging – therefore – like a 3-D take on the gameplay exhibited by the pink puffball’s most traditional outings. To anyone who expected the title to represent some sort of major break for the property, that evaluation may be disappointing, but the bottom line is that Kirby and the Forgotten Land is as great as a straightforward Kirby game can be, and it qualifies as one of the franchise’s best moments for a myriad of great reasons. As such, even if it does not use its leap to shake the franchise to its core, it deserves a boatload of praise for being a joyful, amusing, and well-designed platformer. And when it comes to Kirby, it is hard to ask for anything different or better.
Triangle Strategy
Triangle Strategy is an amazing gift to fans of the strategy genre. It is a take on the format that smartly brings, to plot development, the role-playing that is usually exclusively present in the battlefield. By doing so, it paves the way to a journey that can unfold in multiple ways according to how players interact with its morality framework. Throw into the mix a great battle system where position and strategy rule the day, a quest that is highly replayable thanks to its various branches and multiple outcomes, a fantastic plot filled with moral grayness and tough choices, as well as spectacular production values, and the result is a classic that will be loved by anyone who does not mind wordy games. Part interactive visual novel and part strategic delight, Triangle Strategy is Square Enix firing on all cylinders; and tactical RPGs should henceforth look at it as an example of the genre working at its best.
OlliOlli World
OlliOlli World is a rare treasure. On one hand, it feels like an excellent large scale project due to its extremely high production values and its staggering amount of content. On the other, it is a game that boasts clear indie sensibilities in terms of simplicity and creativity. Its mixture of sidecrolling platforming with skating is unique, and the game smartly grounds it on the good-old addictive chase for high scores that has always accompanied efforts of the kind. The focus on that aspect could have been detrimental to a crowd of youngsters and even older beginners who are likely to be drawn by the game’s colorfully charming art style, but OlliOlli World circumvents that pitfall with mastery, offering a joyful adventure that can be cleared by anyone whilst reserving plenty of challenge and competition to extreme thrill-seekers. With so much success on such distinct fronts, it is not absurd to claim the gaming industry has not produced many scoring-based games that are this deep, accessible, and fun.
Pokémon Legends: Arceus
Pokémon Legends: Arceus is a game that implements much needed changes to a property that was stale in some areas and regressing in others. It carries a plot that, despite hitting on a few Pokémon cliches, is refreshing thanks to the unique setting that surrounds it. It has a surprisingly satisfying degree of challenge, which was a trait that the series’ latest entries sadly lacked. It exhibits astounding synergy between story, gameplay, and design, as the research-based setup of the quest works as a perfect companion to the pleasant but not overwhelming vastness of Hisui. And more than bringing the joy of exploration back to the franchise, it assembles an open world unlike anything the property had before it. Not everything in it is excellent. Yet, compared to what it does right, its stumbles are minimal, because the level of life it breathes into one of gaming’s most beloved franchises has immeasurable value. If before it the franchise was a progressively stagnant product that showed no wish to advance, after it the possibility that the series will abandon inertia to fulfill its wonderful potential needs to be considered, because Pokémon Legends: Arceus feels a whole lot like the first step in that direction.