Tag Archives: 3DS

Hey! Pikmin Review

Because of all of that, Hey Pikmin comes off as a big missed opportunity, with the only point in which it achieves thorough success being in its writing, as it is an utter delight to read Captain Olimar’s honest and funny contemplations about what in the world the human objects he comes across must have been used for, which do wonders towards building his character and the universe he inhabits. Other than that, Hey Pikmin is mundane, falling short of delivering the creativity and inventiveness the public expects out of such an important franchise that carries the Nintendo brand of charm and cleverness. Therefore, instead of being filed along franchise detours that took characters out of their comfort zone only to reach spectacular and worthy results, Pikmin’s journey out of the confines of the real-time strategy realm its exploratory nature thrived on ends up being rather unimpressive. Captain Olimar and the adorable Pikmin that guide him through numerous devastating dangers deserved far more, and – hopefully – they will get another shot at the genre in the future; crash-landings have never stopped them from coming out on top, after all.

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E3 2017: Thoughts and Words

If during E3 2016 Nintendo did not have much to show other than The Legend of Zelda: Breath of the Wild, which was pretty understandable given the colossal impact the game had, E3 2017 was a quite different scenario. Looking to power the Switch through its first year of life while keeping the flame of its sales phenomenon pretty well-fed with oxygen, and trying to show gamers that the 3DS is still a system that will receive their support, the company gave fans quite a bit to look forward to. Games that were still unknown to the general public were revealed, and upcoming projects whose names have been written on people’s calendars for quite a while were further detailed.

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SteamWorld Heist Review

Being original is not exactly new to the SteamWorld saga, but Heist comes off as the culmination of a process in which Image & Form’s developers slowly gained more confidence in their product and, therefore, progressively felt more comfortable to tackle new ideas. Tower Defense approached a style that is frequently explored by smaller developers, but with a few curious twists in setting and gameplay; Dig used Metroid’s general structure as the starting point for the construction of something relatively new; and Heist dares to throw most influences out the window to create its own sandbox.

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SteamWorld Dig Review

SteamWorld Dig has, since its release, garnered numerous comparisons to the Metroid saga, and such parallels do make some sense. Like Samus, the protagonist is roaming through hostile dark caves that hide a secret and that exhale an air of ominous danger and mystery; moreover, the deeper Rusty digs – and he will indeed do a whole lot of digging – the sturdier his equipment needs to be in order to deal with the threats that lurk in the dark and with the obstacles that stand in his way. However, the similarities end there, as SteamWorld Dig – much to its benefit and to the delight of gamers that decide to jump into these mines – lifts itself from that familiar launchpad to build its own character with a good degree of success.

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Pokémon Sun and Moon Review

Those changes are overwhelmingly positive to the overall experience of Sun and Moon. This is still a Pokémon game like all others in terms of how addictive and engaging it is to travel this fantastic world with nothing but a backpack and a handful of pokéballs, and the joy of watching one’s team develop from that single starter of choice into a full-fledged combat machine ready for whatever obstacles can be found out there remains the same one that existed in the Blue and Red versions. However, more than the 81 new creatures – some of which have blatantly questionable designs – these morsels of change lend Sun and Moon an aura that is clearly unique and special. And – as usual, since Diamond and Pearl – the traditional set of online features, like battles and trading, give these titles endless value; they keep on giving and offering new challenges and goals for as long as players feel like finding them, be it filling up the Pokédex, grinding for EVs and IVs, breeding endlessly so that a Pokémon can be born with an ideal nature, looking for shiny or legendary monsters, or building an unstoppable team.

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Changing Heart

Theoretically, spin-offs of – or new takes on – Nintendo’s major franchises should be happily welcomed, as the company’s characters are incredibly beloved and the settings of their quests are remarkable. However, as of late, the company has been badly failing in the handling of these efforts. The new Pikmin, after a series of recent disappointments, is the opportunity for a great brand new start in that regard, showing to the company that such projects should not only understand the hearts of the sagas they are tackling, but also be accompanied by a satisfying stream of releases from their main lines of games.

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Kirby: Planet Robobot Review

Like pretty much all games of the franchise, Kirby: Planet Robobot is rock-solid. Differently from most of the series’ latest releases, though, it simply fails to be truly remarkable. The mechanical theme that permeates the worlds, enemies, traps, bosses, and levels is intriguing, and the reutilization of the tridimensional visual tricks of Triple Deluxe is commendable given how creative that game was. However, the recipe never truly clicks, giving birth to an adventure that is usually plain and rarely flooring. HAL Laboratory ends up turning in a game that is full of good intentions and charm, but whose heart is just not quite in it.

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