Fire Emblem Fates

All in all, Fire Emblem Fates succeeds in picking up where Awakening left off and building on the extremely solid grounds established by it. The game puts together an impressive and complex universe and uses it as the setting for three distinct stories of equally engaging strategy sequences and deeply emotional events. Not only do Birthright, Conquest, and Revelation all go down in history as some of the finest Fire Emblem games ever released, but they also appeal to a wide array of audiences with their simple yet effective production values, flexible difficulty settings, exciting mechanics, and absolutely remarkable characters. Like a lengthy and epic series of books, when the Fates trilogy comes to a close following at least seventy hours of gameplay, players will not be relieved to finally have reached full closure; they will actually feel a tug at their hearts for having to leave such a fantastic world. And that alone should be a testament loud enough to prove the greatness that is found inside Fire Emblem Fates.

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Roads Not Taken

Fire Emblem Fates winds up being a rare case of a game whose most contested feature before its release ends up being its greatest prowess: the diverging paths and versions offer fulfilling experiences that appeal to distinct groups of fans, while also leaving the door open for new fans to enjoy Conquest by lowering its difficulty and for veterans to tackle a more brutal take on Birthright. Even though the writing occasionally falters in some places, especially regarding dialogues supporting character development, it is a worthy sequel to the glory that was Fire Emblem: Awakening.

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