Tag Archives: capcom

Okamiden Review

Okamiden is one of the best titles in a system that is widely know for its strong library and certainly one of the grandest adventures to ever be put inside a Nintendo handheld. It is a precious gift to a world that, for a little while there, ran the risk of never again playing a new Okami game. We should all be thankful Amaterasu blessed us with yet another journey into the world of Nippon.

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Posted in DS, Reviews | Tagged , , , , , , , | 11 Comments

Okami Review

Despite the occasional problems players may have when using the Celestial Brush via the Wiimote, it is hard – not to say impossible – to walk away from Okami with the feeling that it is one beautiful game. Its beauty, though, is not of the superficial kind. Surely, there is a great deal of eye-candy and artistic glory to be found in its thirty-hour journey, and it is hard to avoid walking towards a beach or to a peak just to spin the camera around and bask under the magnificence of its watercolor spell. However, Okami’s real beauty is found in a level that is emotional – borderline spiritual. It is in the growth of its characters, the message of its script, and the soul that was poured into every single one of its tightly designed corners. To boot, it fills up that loveliness with a gameplay that drinks from the very best sources and that adds a special thematically cohesive flavor of its own to the recipe.

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Posted in Reviews, Wii | Tagged , , , , , , , , | 26 Comments

Zack & Wiki: Quest For Barbaros’ Treasure Review

Zack & Wiki’s gorgeous cell-shaded art style; its soundtrack, which conjures feelings of adventure and exploration; and its beautiful graphics, which sadly lead to some frame-rate drops in stages that feature too many foes or a big boss; may indicate it is yet another one of those games that tries to appeal to children based on looks and feel alone. However, these assets hide one brutal and creative adventure that transcends the boundaries of four popular genres to bring their elements together into one continuously flooring puzzle-solving spectacle. It is so utterly unique it calls for the creation of a genre in which it can exist by itself; it is so surprising it will leave the cleverest solutions to its greatest puzzles forever imprinted in the minds of those who go through it; and it is so unfairly overlooked it should be ranked way up high in any list of the best titles most gamers have never played.

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Posted in Reviews, Wii | Tagged , , , , , , , | 14 Comments

Mega Man 2 Review

Mega Man 2, therefore, stands as a point of reference not because it is the best game in the saga (as such a ranking is especially subjective in a series whose entries are similar to one another). It achieves that status because it marked the first point in time when all of the franchise’s qualities – its untouchable and uncannily perfect soundtrack, its great 8-bit visuals, its signature structure, its brutal difficulty, its constant sense of progress, and its balance of platforming and action – came together to form one spectacular product. Future installments, such as Mega Man 3, may have polished up a few edges to a finer degree, but it was in Mega Man 2 that these delightful pieces first formed a complete and compelling picture.

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Posted in NES, Reviews | Tagged , , , , , , , | 22 Comments

The Legend of Zelda: The Minish Cap Review

The fact that there is some sort of intricate connection between the beings that lend their name to the adventure and children is more than a plot device to force the young blond boy to be the hero once more; there is a child-like aura emanates from every single corner of the game. Link’s quest to make contact with a mysterious enchanted race that is only visible to a few people makes The Minish Cap come off as a whimsical clash between the partially medieval Zelda setting and a book full of charming fairytale stories, and that mixture permeates the game as a whole, easily turning it into the most magical entry in the franchise. The writing is not the sole pillar sustaining that joyous spirit, though; it is accompanied on that task by both the game’s art style and its key mechanic.

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Posted in Game Boy Advance, Reviews | Tagged , , , , , , , , | 14 Comments

Viewtiful Joe Review

The bottom-line is that Viewtiful Joe is an absolutely spectacular game. When it is all said and done, its seven chapters and ten hours of gameplay may not feel like they are enough to satiate players’ hunger for thrilling beat downs, but its harder unlockable difficulty levels are so challenging and offer so many amazing extras that it is hard not to feel compelled into giving them a try. The game conveys everything that was great about arcade brawlers, mixes it up with a visual style extracted from comic books, and adds dashes of platforming and puzzle solving to spice up the recipe. The result is, without any bit of exaggeration, one of the most enduring and best beat’em ups of all time.

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Posted in Gamecube, Reviews | Tagged , , , , , , | 2 Comments

Shantae Review

The culmination of that exploration, and the peak of Shantae as a game, comes in the four dungeons that need to be found and cleared. Inside those, players must navigate a series of rooms that strike a flawless balance between tight platforming; a good deal of battling, including nice – albeit a bit too easy – bosses and mini-bosses; and puzzle-solving. In the best Zelda fashion, those mazes have plenty of locked doors and corridors that cannot be accessed until Shantae tracks down the dungeon’s core technique, transforming the act of walking around the place itself into an exercise in reasoning.

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Posted in Game Boy, Reviews | Tagged , , , , , , , , | 3 Comments