Tag Archives: games

Mario + Rabbids: Kingdom Battle Review

Simply put, Mario + Rabbids: Kingdom Battle is a fun, unexpected, unlikely, and very welcome addition to the Nintendo Switch’s catalog. At this point, it is unknown how many years the console’s lifespan will last and how much support it will get from third-parties; regardless of the value of those variables, though, it is pretty clear Mario + Rabbids: Kingdom Battle will stand as one of the console’s finest overall entries. A product of Nintendo’s pleasant recent tendency to be less protective of its franchises and to open up its business model, it is a sign that – when handled by other parties and with the proper oversight – those properties can be taken to interesting places. If Mario + Rabbids is the first of numerous unforeseen partnerships, Nintendo fans are in for a treat. All that it takes is for those someones who are somewhere to step up to the plate with their courageous ideas; may the doors of opportunity be forever blasted open.

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Posted in Reviews, Switch | Tagged , , , , , , , , | 3 Comments

Sonic Colors Review

Sonic Colors brings a lot of the magic of the old Sonic games to the 3D environment with some twists along the way that make this adventure rather original and remarkable. There are a few issues here and there, but nothing really tarnishes the fact that this is a rare instance of a 3-D Sonic game turning out better than passable and actually being quite good. It has great visuals, fast exciting moments, slow segments that show a lot of care with the level design, a nice collection of songs to power up the fun, and solid gameplay. Sonic Colors will not change anybody’s concepts on great platformers, or set new bars for the genre, but at this point showing that modern-day Sega can still find ways to get in touch with reality and realize what makes a great Sonic game is much more important than any earth-shattering productions.

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Posted in Reviews, Wii | Tagged , , , , , , , | 3 Comments

The Wild, The Innocent and The Mushroom Kingdom Shuffle

More importantly than being interesting, Mario + Rabbids Kingdom Battle is great. The madness of its plot and of the way through which both universes are joined works because Mario and the Rabbids exist in worlds where events do not need to make sense. Moreover, the concept is supported by solid gameplay. Alternating exploration segments where Mario and his two partners of choice need to solve puzzles in order to progress through one of the four worlds; and strategic and challenging shooting affairs where alternatives need to be analyzed if players are to succeed, the game clicks and finds a way to embrace newcomers to the genre, which its charming presentation and colorful characters are bound to attract, and veterans too, who will flock to it once they hear of the tight design of its strategy gameplay.

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Posted in Impressions | Tagged , , , , , , , | 4 Comments

Hey! Pikmin Review

Because of all of that, Hey Pikmin comes off as a big missed opportunity, with the only point in which it achieves thorough success being in its writing, as it is an utter delight to read Captain Olimar’s honest and funny contemplations about what in the world the human objects he comes across must have been used for, which do wonders towards building his character and the universe he inhabits. Other than that, Hey Pikmin is mundane, falling short of delivering the creativity and inventiveness the public expects out of such an important franchise that carries the Nintendo brand of charm and cleverness. Therefore, instead of being filed along franchise detours that took characters out of their comfort zone only to reach spectacular and worthy results, Pikmin’s journey out of the confines of the real-time strategy realm its exploratory nature thrived on ends up being rather unimpressive. Captain Olimar and the adorable Pikmin that guide him through numerous devastating dangers deserved far more, and – hopefully – they will get another shot at the genre in the future; crash-landings have never stopped them from coming out on top, after all.

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Posted in 3DS, Reviews | Tagged , , , , , , , , | 4 Comments

Ghost Trick: Phantom Detective Review

Ghost Trick is one of the best games on the Nintendo DS, and that is saying a lot for system that had a life cycle of six years during which it built one of the strongest lineups the gaming world has ever seen. The game presents an extremely original concept that is as engaging as it is fresh, and the solid writing behind that element makes it materialize in a remarkable way. There is not much to the game when it comes to replay value, but the regular adventure lasts for some good twelve hours and it is hard to forget all the remarkable moments the game provides players with. Among many of the original concepts that found their home on the Nintendo DS, Ghost Trick is one of the most refreshing.

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Posted in DS, Reviews | Tagged , , , , , , , | 13 Comments

Splatoon 2 Review

First and foremost, though, regardless of roadblocks and issues, Splatoon 2 is uncannily fun. There is some sort of subconscious joy intimately related with joining three people and battling another four-member team to see who – in three minutes – is able to ink the biggest portion of the scenario’s floor. Much of it is actually related to how it is easy to feel one is contributing to the team’s progress. As eliminating rivals is not the focus of the match, as all it does is making the defeated player inactive for a few seconds and sending them back to their team’s spawning point, even inexperienced gamers can succeed in achieving the main objective of Turf Wars, the most family friendly mode of Splatoon, which is painting the stage with the team’s color.

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Posted in Reviews, Switch | Tagged , , , , , | 6 Comments

Forgiving the Unforgivable

Through so many years of so many letdowns, it is clear that some fans turned their backs on Nintendo either due to one of those doubtful moves or because of the sum of all parts. However, the number of people who decided to forgive, wait and develop – once more – trust in the company’s abilities were fairly rewarded. For every appealing Eastern game that was not localized to the West there was an incredible RPG; for every year that Samus stayed in the limbo there were five hours of gameplay in the fantastic trilogy that followed the lull; for every horrible Mario game there was an adventure featuring the plumber that blasted into historical greatness; for every ridiculous song in Donkey Konga there was a stage exploding in creativity in Donkey Kong Country Returns and its sequel; for every CD-i Zelda game there were many unforgettable Hylian adventures; for every inadequate Star Fox game there was a new IP or a fun adventure starring a reborn Kirby; for every botched up relationship with third-parties there were unexpected partnerships that resulted in incredible titles; and for every disastrous system there were more than plenty of successful ones.

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