The Legend Of Zelda: Link’s Awakening

Link’s Awakening has eight dungeons, a great overworld, an amusing tone that fits its simplicity like a glove, a plot that can be mysterious and touching, and a good amount of extra content. Therefore, it is unquestionably a worthy portable reproduction – one that cannot be missed – of The Legend of Zelda experience found on consoles. And it achieves such while sporting visuals and music that, easily ranking among the system’s best, are worthy of the franchise. In fact, Link’s Awakening is so impressive in its handling of the constraints of the system it was made for that the hardware limitations of the Game Boy are hardly felt at all. However, despite the resounding and undeniable conquest of marking the first time ever a Nintendo franchise was effectively and greatly translated to a handheld, Link’s Awakening fails to reach the same stature of the saga’s most remarkable installments for the simple reason that it lacks a truly defining trait.

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