Mega Man X

Mega Man X is the particular kind of game that, at the same time, succeeds because it is too similar to what came before it while also struggling for that same reason. Its levels are finely designed and its bosses are utterly memorable, supporting a gameplay experience that is undeniably enjoyable; however, as the franchise was leaping between generations, it is partially disappointing to see it remained strongly attached to its 8-bit roots. While many major gaming properties took advantage of the arrival of a new era to expand their reach, try out new ideas, or simply mature, Mega Man stood pat. With a decreased level of difficulty when compared to its NES counterparts, the value of the package of eight robot bosses it offered grew shorter; and although it does try some new tricks to give more depth to its content, a couple of them are not fully realized. Regardless of those shortcomings, though, Mega Man X is one of the Super Nintendo’s best combinations of action and platforming. Even if for those who are familiar with what came before it, the game may wind up feeling like it is too safe for its own good.

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Mega Man 2

Mega Man 2, therefore, stands as a point of reference not because it is the best game in the saga (as such a ranking is especially subjective in a series whose entries are similar to one another). It achieves that status because it marked the first point in time when all of the franchise’s qualities – its untouchable and uncannily perfect soundtrack, its great 8-bit visuals, its signature structure, its brutal difficulty, its constant sense of progress, and its balance of platforming and action – came together to form one spectacular product. Future installments, such as Mega Man 3, may have polished up a few edges to a finer degree, but it was in Mega Man 2 that these delightful pieces first formed a complete and compelling picture.

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In My Time Of Dying – Part II

Through the entire history of gaming, developers have been so awfully efficient in coming up with mean ways to bring demise upon players that they could not all fit in a blog, or two for that matter. So here is another twelve – yeah, that many – painfully frustrating deaths one can experience right after turning on their gaming system. Welcome, once again, to an infuriating world that can lead to the destruction of controllers or the end of relationships.

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In My Time Of Dying – Part I

Death is inevitable. Eventually, the Grim Reaper will catch up to all of us and end our lives. The Angel of Death also lurks in the gaming world, creeping up and waiting for the right moment to strike our heroic characters and put and end to their amazing adventures. Through the years, different games have come up with distinct ways to bring heroes to their demise, and some of those traps have been implemented in awfully devilish manners. Some people go down in awesome fashion, others leave this world in a not so glorious sighting. Welcome to a world of pain, frustration and tears as we look at some of the most annoying ways in which videogames can kill your virtual self.

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Mega Man 10

Mega Man 10 ends up being extremely successful in mixing old-school values with new little ideas that take the experience one step further. It is not as hard as Mega Man 9, but that doesn’t make it an easy game, as it keeps throwing challenges at the screen in a borderline merciless manner. Clearing the adventure for the first time might take up to six hours, add the time avid gamers will spend clearing challenges, playing as Proto Man, and beating the game on other difficulties and you have great value for a downloadable software built around addictive gameplay and pure old-school goodness.

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How Green Was My Valley

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Relying on nostalgia alone to build a quality game is a recipe for underwhelming results. A few moments of feel-good remembrance of old times do not make a good game by themselves. Tackling the production of an adventure of the sort is not taking a shortcut to greatness carried by the wheels nostalgia; it is the killing of a dragon full of old tricks.

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