Metroid Dread

There are points that could have been improved, but Metroid Dread is a rare combination of Nintendo’s usual nearly untouchable level of polish and design cleverness with old-school gaming staples like brutally challenging bosses and the absence of any sort of handholding. In other words, it is precisely what devoted fans of the property had been waiting for. Meanwhile, to those outside that tight circle, the quest works to prove that even if the genre the franchise originated is now overpopulated by efforts that used its basics as a trampoline to various creative ideas, the presence of this pioneering saga remains essential. After all, although its offspring have done quite well in carrying the torch, the truth is no other game delivers the type of experience found in Metroid. And for that reason, it is absolutely delightful to have it return in such a spectacular shape. All players can do now is hope that, this time around, Samus has come back with the intention of sticking around for good.

Full Post

Metroid: Samus Returns

Metroid: Samus Returns, however, has some quirks of its own, which make it somewhat unique when compared to the sidescrollers that represent the pure and classic Metroid gameplay: namely, the original game and Super Metroid. While some of its defining traits come from the source material on top of which it is built (Metroid II), others are new ideas implemented by Nintendo and MercurySteam. And those two sets of elements come together to form quite an experience.

Full Post