Tag Archives: nintendo 3ds

Hey! Pikmin Review

Because of all of that, Hey Pikmin comes off as a big missed opportunity, with the only point in which it achieves thorough success being in its writing, as it is an utter delight to read Captain Olimar’s honest and funny contemplations about what in the world the human objects he comes across must have been used for, which do wonders towards building his character and the universe he inhabits. Other than that, Hey Pikmin is mundane, falling short of delivering the creativity and inventiveness the public expects out of such an important franchise that carries the Nintendo brand of charm and cleverness. Therefore, instead of being filed along franchise detours that took characters out of their comfort zone only to reach spectacular and worthy results, Pikmin’s journey out of the confines of the real-time strategy realm its exploratory nature thrived on ends up being rather unimpressive. Captain Olimar and the adorable Pikmin that guide him through numerous devastating dangers deserved far more, and – hopefully – they will get another shot at the genre in the future; crash-landings have never stopped them from coming out on top, after all.

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SteamWorld Heist Review

Being original is not exactly new to the SteamWorld saga, but Heist comes off as the culmination of a process in which Image & Form’s developers slowly gained more confidence in their product and, therefore, progressively felt more comfortable to tackle new ideas. Tower Defense approached a style that is frequently explored by smaller developers, but with a few curious twists in setting and gameplay; Dig used Metroid’s general structure as the starting point for the construction of something relatively new; and Heist dares to throw most influences out the window to create its own sandbox.

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Pokémon Sun and Moon Review

Those changes are overwhelmingly positive to the overall experience of Sun and Moon. This is still a Pokémon game like all others in terms of how addictive and engaging it is to travel this fantastic world with nothing but a backpack and a handful of pokéballs, and the joy of watching one’s team develop from that single starter of choice into a full-fledged combat machine ready for whatever obstacles can be found out there remains the same one that existed in the Blue and Red versions. However, more than the 81 new creatures – some of which have blatantly questionable designs – these morsels of change lend Sun and Moon an aura that is clearly unique and special. And – as usual, since Diamond and Pearl – the traditional set of online features, like battles and trading, give these titles endless value; they keep on giving and offering new challenges and goals for as long as players feel like finding them, be it filling up the Pokédex, grinding for EVs and IVs, breeding endlessly so that a Pokémon can be born with an ideal nature, looking for shiny or legendary monsters, or building an unstoppable team.

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Changing Heart

Theoretically, spin-offs of – or new takes on – Nintendo’s major franchises should be happily welcomed, as the company’s characters are incredibly beloved and the settings of their quests are remarkable. However, as of late, the company has been badly failing in the handling of these efforts. The new Pikmin, after a series of recent disappointments, is the opportunity for a great brand new start in that regard, showing to the company that such projects should not only understand the hearts of the sagas they are tackling, but also be accompanied by a satisfying stream of releases from their main lines of games.

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Kirby: Planet Robobot Review

Like pretty much all games of the franchise, Kirby: Planet Robobot is rock-solid. Differently from most of the series’ latest releases, though, it simply fails to be truly remarkable. The mechanical theme that permeates the worlds, enemies, traps, bosses, and levels is intriguing, and the reutilization of the tridimensional visual tricks of Triple Deluxe is commendable given how creative that game was. However, the recipe never truly clicks, giving birth to an adventure that is usually plain and rarely flooring. HAL Laboratory ends up turning in a game that is full of good intentions and charm, but whose heart is just not quite in it.

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The Legend of Zelda: Tri Froce Heroes Review

In the end, Tri Force Heroes is a game bound to split the Zelda fanbase into two portions. Those that find, in its clear flaws and limitations or in the absence of voice chat, a source of pure frustration, will certainly look at it in a very negative way. Alternatively, people that are charmed by its focused gameplay, great controls, and cooperative quirks will see it as one of the most downright amusing Zelda games out there; a party version, yet one that retains flooring level design, of a usually epic franchise. To those that end up loving it, the fun is almost endless.

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Shantae and the Pirate’s Curse Review

Aside from a few points on which the game’s generally pleasant difficulty takes a turn towards the frustrating; rare miscues in checkpoint placement; and punctual occasions when the backtracking is a bit tedious, Shantae and the Pirate’s Curse flirts with sidescrolling perfection. From its overwhelmingly charming presentation to its easy-to-love characters and exquisite design, it is a victory for small developers, long-forgotten properties, and digital distribution. Without the latter, many might have never discovered the wonders of the Shantae franchise and the world might have never known the wonders of The Pirate’s Curse; what a terrible loss it would have been for us gamers.

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