Tag Archives: nintendo

Super Mario Odyssey Review

Thanks to the impressive quantity of items to acquire in each kingdom (the dozens of moons and regional coins), Super Mario Odyssey often feels like a collectathon, but one that merges the exploration aspect that reigned over Super Mario 64 and Super Mario Sunshine with the linear goodness found in the most recent 3-D outings of the plumber. The meticulous design of its kingdoms, the cleverness of the capture mechanic and the doors of gameplay possibility that are blasted open due to it, and the fact secrets and new objectives are uncovered with every passing minute make Super Mario Odyssey an utter joy to play through, whether it is to those who will just clear its fifteen-hour adventure or to the daring gamers that will sink more than fifty hours into the experience to seek full completion. Super Mario Odyssey’s ridiculous abundance of ideas more than justify the spectacular size of the quest Nintendo has put together.

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Ever Oasis Review

The conclusion is that a lot could have been done to make Ever Oasis a more solid experience. The two gameplay elements that make it up could have been integrated more firmly by more thoughtful design; and, individually, those parts could have turned out far more engaging if simple steps had been taken to avoid minor and recurring annoyances. Still, through stumbles and falls, it is a good game: taking care of the oasis is fun, and watching it grow is a joy; furthermore, going out into the world is motivating not only because there are nice puzzles and locations to be found, but also because the development and upkeep of the oasis depends on it. Therefore, the experience, which holds a twenty-hour adventure that can be greatly extended by those who want to take their oases to their full possible glory, will be able to please – to different and somehow uncertain degrees – anyone who wants a heavy dose of role-playing thrown into their Animal Crossing, or vice-versa.

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Posted in 3DS, Reviews | Tagged , , , , , , , | 1 Comment

Fire Emblem Echoes: Shadows of Valentia Review

Given Fire Emblem was created to match the strategy elements of Famicon Wars with the stats-focused and story-heavy nature of role-playing games, it is not surprising all games of the saga have lived and died based on how well they were able to balance those pieces. Shadows of Valentia, therefore, does not escape such judgment; and while, truth be told, the game does not excel in any of them, there are redeeming and intriguing portions in all of those areas.

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Monster Hunter Stories Review

Monster Hunter Stories is a nice detour for a property that has spent its long life treading the same excellent ground with varying and usually high degrees of success. With its looks and monster-collecting ways, it is bound to attract a younger audience right into the grasp of its claws; some of the holes of its battle system, though, will leave plenty of room for frustration to sneak into the experience. If gamers are able to overcome that problem, however, what they will find is an enchanting world filled with content, featuring an adventure that can easily last for over thirty hours, hordes of sidequests, and the opportunity to take one’s scientifically assembled team of monsters online to face off against other riders. Monster Hunter Stories is not a total winner, but its quality could pave the way for improvements that may end up turning it into quite a gem, even if the core of its gameplay is derivative of both the line of games from which it originates and the unstoppable Pokemon franchise.

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SteamWorld Dig 2 Review

SteamWorld Dig 2 is everything fans could have wanted from a sequel. It looks fantastic, features a soundtrack that makes the mystery and danger of the mines resonate, and fixes the punctual issues of its predecessor while polishing the rough gameplay edges that existed. By combining the usual Metroidvania quest for new gear with tighter sections of puzzle-solving and platforming, it builds its own character and shows that indie ventures into that established genre can be more than simple homages to Metroid and Castlevania. There is still room for new discoveries out there, and if developers are able to find them and make them their own, it is possible to create adventures that, instead of being seen as minor diversions to pass the time while the big franchises do not deliver the goods, can comfortably stand side by side with those juggernauts.

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Metroid: Samus Returns Review

Metroid: Samus Returns, however, has some quirks of its own, which make it somewhat unique when compared to the sidescrollers that represent the pure and classic Metroid gameplay: namely, the original game and Super Metroid. While some of its defining traits come from the source material on top of which it is built (Metroid II), others are new ideas implemented by Nintendo and MercurySteam. And those two sets of elements come together to form quite an experience.

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Sonic Mania Review

Sonic Mania was born with the intention of being a celebration, a simple gift to the hedgehog and his fans on the 25th birthday of the release of the saga’s first game, but it ends up being much more than that. From its visuals, which pay homage to the 16-bit days by bringing slightly improved character models and glorious multi-layered backgrounds, and its music, which mixes old themes with new tracks that are by all means just as good as the classics, to its gameplay, it deserves to stand side-by-side – with no caveats whatsoever – with the games that made the franchise so popular. By handing talented Sonic aficionados control over the game, Sega gives the character’s fanbase exactly what they had been craving for since the late 90s: an utter classic, a title that makes – after quite a while – Sonic have one of the best games of the current generation.

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