It is utterly natural, given Nintendo’s stunning competence, that all 3-D The Legend of Zelda installments that followed it are superior in at least one major area. Majora’s Mask has a more distinctive vibe and stronger gameplay outside dungeons; The Wind Waker does a better job at implementing exploration and creating full-fledged sidequests; Twilight Princess feels like a grander and more thoroughly realized perspective on the Ocarina of Time structure; Skyward Sword tops it in inventiveness; Breath of the Wild operates in a level that is so different that comparisons become too one-sided; and the trend will continue as the saga advances. Yet, the steps those entries took were all solidly built over what Ocarina of Time laid down; they were only possible because the leap into 3-D was made so successfully and established so many vital mechanics.
Tag: ocarina of time
The Legend Of Zelda: Ocarina Of Time 3D
Depending on how one looks at it, embracing the task of remaking a game like Ocarina of Time can either be considered the most daunting quest in the world, or the easiest one. Through the fourteen years separating the Nintendo 64 release from this Nintendo 3DS overhaul, Ocarina of Time has become the ultimate legend in the lore of the gaming universe, a game – at the time – so revolutionary in its introduction of the targeting system to streamline combat in a 3-D environment and so overwhelming in the dimension and scope that Hyrule and its dungeons gained, that it left marks in our memories that are impossible to remove.