Mario & Luigi: Paper Jam

Its problem, however, is that its integration with the Paper Mario universe feels half-baked, as if its developers came up with an intriguing premise but failed to deliver the goods. What could have been a gameplay-altering experiment that brought new breath to the franchise, something that the concepts of its three predecessors were able to achieve, winds up resulting in just a few scattered elements that pop up here and there but that are neither well-integrated enough to make much of a difference nor carry enough weight to have the impact that was expected. To those new to the franchise, Paper Jam will certainly be impressive; to those that have been following the two brothers tackle this humorous version of the Mario universe since Superstar Saga, the game will likely feel like it does not do enough things differently in order to justify its concept.

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Jammed Creativity

Paper Jam shuns that structure, a worthy move considering it had already been used three times, and opts to simply make Paper Mario tag along Mario and Luigi. His addition, and that of paper characters and enemies running around the kingdom, does affect gameplay to some degree, especially in battles. However, other than that, standing close to the game’s halfway point, Paper Jam has yet to truly pull off something remarkable and inventive out of that combination. Instead of feeling like a crash worthy of the hadron collider, Paper Jam ha – so far – come off as something that was quickly stitched up together without much thought.

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E3 2015: Thoughts And Words Part I

Nintendo’s showing at E3 2015 was notable not because of the games that were shown, but due to the strong negative reactions from fans the presentation triggered. The company approached this year’s virtual conference with a theme of transformation; taking notable franchises out of their comfort zones and into new grounds. While some of the shape-shifting yielded results whose outlooks are promising, others fell poorly flat. Like pretty much everything in our mundane world, the overall output was neither as dark nor as brilliant as it is being currently painted, it landed somewhere in between on a intriguingly gray area. It is time to tell the good from the bad.

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