Pikmin 2

Yet, despite the fact Pikmin 2 is a blatant improvement over its prequel in multiple areas, the quality of the experience is ultimately defined by the dungeon-crawling gameplay it brings into the formula, since most of the quest’s running time will be spent in procedurally generated caves. If their premise sounds appealing, then these occasionally brutal challenges that dare players to walk into a sequence of floors with an army of Pikmin and make it to the end without losing too many creatures and being forced to retreat should pave the way for a delightful journey. However, if the exploration of natural outdoor environments and the more organic vibe that prevailed in the original come off as better, then Pikmin 2 could be seen a minor misstep. Still, regardless of one’s stance, the fact of the matter is that there is a lot of enjoyment to be found in the package; the difference only lies in how much frustration one will have to deal with.

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Pikmin

Vicious in how it depicts the merciless spirit of nature and charming in how it covers it all up with cute colorful painting, Pikmin is a creative victory. Simply put, there is nothing quite like it, and its mixture of action, exploration, and army-management is so unique that pinning it to a genre is nigh impossible. What is truly important, though, is that it is a thoroughly engaging package which challenges players to multitask, plan, and skillfully use a horde of little creatures to overcome obstacles as well as bring down foes that tend to outsize the heroes by a very comfortable margin. And even if problems do exist in how the Pikmin occasionally act, in how the quest’s time limit may turn some gamers off, and in how the project’s scope verges on being too small, the formula created here is by all means a winner, and in its first outing it already emerged as an incredibly fulfilling experience.

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Hey! Pikmin

Because of all of that, Hey Pikmin comes off as a big missed opportunity, with the only point in which it achieves thorough success being in its writing, as it is an utter delight to read Captain Olimar’s honest and funny contemplations about what in the world the human objects he comes across must have been used for, which do wonders towards building his character and the universe he inhabits. Other than that, Hey Pikmin is mundane, falling short of delivering the creativity and inventiveness the public expects out of such an important franchise that carries the Nintendo brand of charm and cleverness. Therefore, instead of being filed along franchise detours that took characters out of their comfort zone only to reach spectacular and worthy results, Pikmin’s journey out of the confines of the real-time strategy realm its exploratory nature thrived on ends up being rather unimpressive. Captain Olimar and the adorable Pikmin that guide him through numerous devastating dangers deserved far more, and – hopefully – they will get another shot at the genre in the future; crash-landings have never stopped them from coming out on top, after all.

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Changing Heart

Theoretically, spin-offs of – or new takes on – Nintendo’s major franchises should be happily welcomed, as the company’s characters are incredibly beloved and the settings of their quests are remarkable. However, as of late, the company has been badly failing in the handling of these efforts. The new Pikmin, after a series of recent disappointments, is the opportunity for a great brand new start in that regard, showing to the company that such projects should not only understand the hearts of the sagas they are tackling, but also be accompanied by a satisfying stream of releases from their main lines of games.

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Pikmin 3

All in all, Pikmin 3 is one of the very best reasons to own a Nintendo Wii U. It marked Nintendo’s first definitive step into a new generation of gaming, and it displays a great franchise at its very best. Pikmin 3 is overwhelmingly charming, impressively beautiful and it is a blast to play through.

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