It is hard to overlook elements that, in the past, were major technological victories but that, in a context where tridimensional gaming has reached full maturity, come off as awfully clunky and outdated. Nonetheless, it would be unfair to let Star Fox 2 be fully defined by them when it does such a great job in building its own identity. The game is very much a sequel to an equally flawed classic; after all, it borrows a universe of spaceships, dogfights, and a whole lot of shooting from it. At the same time, though, it barely feels like the second chapter of a saga, because the changes it operates in structure, leaning to a strategic vein, and in gameplay, betting on free-roaming combats, create gigantic separation between it and its predecessor. Therefore, even if Star Fox 2 cannot be fearlessly recommended due to its blatant wrinkles, it can at least be applauded and given some praise for an audacity that does generate some exciting fruits.