Tag Archives: star fox

Forgiving the Unforgivable

Through so many years of so many letdowns, it is clear that some fans turned their backs on Nintendo either due to one of those doubtful moves or because of the sum of all parts. However, the number of people who decided to forgive, wait and develop – once more – trust in the company’s abilities were fairly rewarded. For every appealing Eastern game that was not localized to the West there was an incredible RPG; for every year that Samus stayed in the limbo there were five hours of gameplay in the fantastic trilogy that followed the lull; for every horrible Mario game there was an adventure featuring the plumber that blasted into historical greatness; for every ridiculous song in Donkey Konga there was a stage exploding in creativity in Donkey Kong Country Returns and its sequel; for every CD-i Zelda game there were many unforgettable Hylian adventures; for every inadequate Star Fox game there was a new IP or a fun adventure starring a reborn Kirby; for every botched up relationship with third-parties there were unexpected partnerships that resulted in incredible titles; and for every disastrous system there were more than plenty of successful ones.

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Star Fox Guard Review

Star Fox Guard is a game that shows Nintendo acting like an indie developer: having to abide to tight budget constraints, which become visible in the graphics and sound, and being forced to come up with a simple yet amusing gameplay idea that can be developed within a strict scope. In the end, it all works. The game is an inventive use of an established property in a completely different scenario, and – most importantly – it is one of the Wii U’s few titles to justify the existence of the maligned Gamepad. Star Fox Guard is a rather unique experiment for Nintendo’s standards and, given it is quality, one can only hope the company will repeat the process with some of its other franchises, taking them out of their safe haven and using their universe as the trampoline to straightforward, yet brilliant, gameplay concepts.

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Star Fox Zero Review

In the end, the magic of Star Fox is that it is always exciting. When first stepping into the game, the challenge of its missions make up for an adrenaline-filled ride to even the most experienced gamers. After a while, when clearing the missions becomes automatic, the thrill lies in the fact that players will delight in pushing themselves to maximizing the number of downed enemy ships so that absurdly high scores can be reached. In Star Fox Zero, that first wave of excitement is diluted because it is sometimes overwhelmed by the initially convoluted control scheme. But the fact remains that it is hard to find a gaming experience this invariably thrilling; even in the face of its many flaws, in the long run Star Fox Zero is a game that endlessly yields a constant rush of excitement that is unparalleled and that is bound to keep players coming back for more.

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The Return of the Fantastic Mr. Fox

Star Fox Zero’s problems and its lack of creativity to develop a full package of settings, dialogues, and bosses of its own instead of borrowing a lot of elements from Star Fox 64 are blatant. However, it is unquestionably a game with far more qualities than virtues; a title that fully understands what is the essence of the series and then tries to implement it as well as possible. Its new ideas do not uniformly succeed, but its structural overhaul – with a Story Mode where players can, after unlocking the levels, freely select which one they want to tackle; and an Arcade Mode where the Star Fox 64 joy of aiming for high overall scores in individual runs from Corneria to Venom is recreated – show that this simple formula, when correctly captured, still works quite well in contemporary gaming.

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E3 2015: Thoughts and Words Part II

On the second part of this review of Nintendo’s showing at E3 2015, we continue to navigate through the mixed list of games the company had to display while trying to separate the good from the bad and looking ahead to see what those titles are bound to offer.

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E3 2015 Predictions: It Could Happen Edition

After taking a look at the games whose appearance at E3 would surprise absolutely no one, it is time to set our sights on titles that stand in the middle ground separating the absolute locks from the farfetched dreams. These are games belonging to hugely important franchises, and while in some cases their existence is known all around the industry, in others it is simply possible to assume there is a chance they will show up due to the fact they will eventually inevitably come. One thing is for sure, at least one of those titles will be invited to the big E3 2015 ball.

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The Mustard of Your Doom

Other than ambitions and eventual resources, the extent of villains’ evil plans knows no bounds. That is why, when transposed to the gaming realm, where nearly everything is possible, we are sometimes confronted with megalomaniac plans that include either world domination or its darker and more twisted counterpart, universal destruction. Although some of the villains to have appeared on Nintendo-exclusive games do hold such goals, the wacky nature of many of those major titles has allowed the creation of some quite extravagant and noteworthy individuals.

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