Cuphead is absolutely magnificent. It is old-school not only in visual and musical presentation, but also in gameplay; however, it uses its blatant and ancient influences not as a way to coast towards success, but as a source of inspiration to build character. In the old gritty cartoons from which it borrows its animation, its calculated artistic imperfections, and its vicious tone, it finds cues that are sufficient to allow it to exist inside a realm that is absolutely its own. Meanwhile, in the action run and gun games that were so dearly beloved by its creators, the title locates basic premises in pacing, challenge, and controls that it employs in the assembling of a sidescroller whose focus lies on struggling to take down mighty multi-phased bosses that are as inventive as they are capable of filling up the screen with an obscene amount of hazards. And in the combination of those two veins, Cuphead builds an experience that, more importantly than being unique, manages to be fun in spite of its unbridled brutality; inspiring, through the sheer joy that is playing it, gamers to come back for more even after they have been shot down for the hundredth time.