Needless to say, absolutely none of those problems leave a considerable mark on the thick creative coat of Wario Land: Super Mario Land 3. Its release marks not just a moment of discovery, when Nintendo came across a gameplay format that would give birth to its most consistent handheld platforming saga; it is also the point when the Super Mario Land series gained a firm purpose. After all, while the two entries that preceded it felt like lesser products that were, for obvious reasons, having trouble to replicate what was being achieved on consoles; Wario Land drops those pretensions to the floor and proceeds to do its own thing. In a character that is the antithesis to Mario, the company uncovered a sidescrolling quest that was, simultaneously, similar to what the plumber was used to pulling off and also quite different in every way. As it turns out, that is exactly what the Game Boy needed: an adventure that could not be experienced anywhere else but on the small screen, and that only had to live up to the bar set by itself.