Although Secret of Mana is a game that, in many ways, is built on the role-playing staples often explored by the folks at Square, it is also a title that finds features to make it unique. It is a quest that holds an impressive number of well-designed dungeons, appealing locations, and notable bosses; elements that will not surprise anyone who has delved into other works by the company. At the same time, it bets on an action-based battle system that greatly separates it from the Final Fantasy games, and features a tone and traveling mechanics that further expand that gap. Truthfully, with the exception of the technical and artistic prowess it carries in visuals and music, none of the components that constitute it are flawless: its plot lacks development, its combats – even if fun – have a variety of issues, and a few minor design oversights are bound to cause players’ enjoyment of the quest to be slightly disrupted. Yet, despite them, Secret of Mana remains satisfying, and regardless of how Square certainly released better efforts for the Super Nintendo, the title is still worth playing due to how it breaks away from the usual mold followed by the company, sprinkling action and adventure onto the bones of a regular RPG.