Transistor

Transistor does hold some flaws. It has a short length; it possesses a linearity that may be perceived as exaggerated; and its constant alternation between walking and battling can feel too predictable. Its impeccable and overflowing style, however, overpowers it all, and allows the game to deliver an experience that although certainly not as refreshing or great as that of its precursor, Bastion, is still immensely enjoyable. Its battles are dynamic and offer an uncanny amount of possibilities via simple building blocks; its plot is compelling due to its initial vagueness and the boldness found in its presentation; its highly artistic inclinations generate visuals and music of incredible quality; and its omnipresent narration, inherited straight from its predecessor, lends it a lot of identity. Due to that, even if it shares notable similarities to Bastion, Transistor is clearly not simply resting on past laurels; it is, quite stylishly, repackaging a gameplay and narrative format that achieved huge success while adding a few clever flourishes of its own. And it does so quite well.

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Bastion

Ultimately, the features that make Bastion remarkable are intimately connected to its presentation, be it in the unique manner it chooses to broadcast its plot or in its visual and musical splendor. And those are, in the end, the traits that are bound to deeply mark those who play it. Still, below that shiny surface, lies a quest supported by very strong mechanics. In injecting the options and customization usually available in role-playing quests into a combat system and progression style commonly found in hack and slash titles, Bastion strikes an engaging balance between action and strategy. And although its core does carry a high degree of simplicity, it succeeds in dodging the traps of repetition thanks to how it is always building levels around different scenarios that slightly affect gameplay. For those reasons, even if its graphics and narration will be the strongest memories players will have regarding the game, these two elements are likely to work as hooks that will bring to the surface delightful recollections of adventure and combats.

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