Tag Archives: Switch

Mario + Rabbids: Kingdom Battle Review

Simply put, Mario + Rabbids: Kingdom Battle is a fun, unexpected, unlikely, and very welcome addition to the Nintendo Switch’s catalog. At this point, it is unknown how many years the console’s lifespan will last and how much support it will get from third-parties; regardless of the value of those variables, though, it is pretty clear Mario + Rabbids: Kingdom Battle will stand as one of the console’s finest overall entries. A product of Nintendo’s pleasant recent tendency to be less protective of its franchises and to open up its business model, it is a sign that – when handled by other parties and with the proper oversight – those properties can be taken to interesting places. If Mario + Rabbids is the first of numerous unforeseen partnerships, Nintendo fans are in for a treat. All that it takes is for those someones who are somewhere to step up to the plate with their courageous ideas; may the doors of opportunity be forever blasted open.

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The Wild, The Innocent and The Mushroom Kingdom Shuffle

More importantly than being interesting, Mario + Rabbids Kingdom Battle is great. The madness of its plot and of the way through which both universes are joined works because Mario and the Rabbids exist in worlds where events do not need to make sense. Moreover, the concept is supported by solid gameplay. Alternating exploration segments where Mario and his two partners of choice need to solve puzzles in order to progress through one of the four worlds; and strategic and challenging shooting affairs where alternatives need to be analyzed if players are to succeed, the game clicks and finds a way to embrace newcomers to the genre, which its charming presentation and colorful characters are bound to attract, and veterans too, who will flock to it once they hear of the tight design of its strategy gameplay.

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Splatoon 2 Review

First and foremost, though, regardless of roadblocks and issues, Splatoon 2 is uncannily fun. There is some sort of subconscious joy intimately related with joining three people and battling another four-member team to see who – in three minutes – is able to ink the biggest portion of the scenario’s floor. Much of it is actually related to how it is easy to feel one is contributing to the team’s progress. As eliminating rivals is not the focus of the match, as all it does is making the defeated player inactive for a few seconds and sending them back to their team’s spawning point, even inexperienced gamers can succeed in achieving the main objective of Turf Wars, the most family friendly mode of Splatoon, which is painting the stage with the team’s color.

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Oceanhorn: Monster of Uncharted Seas Review

It is clear, therefore, that Oceanhorn: Monster of Uncharted Seas exists in a rather tight balance. If on one hand it is indeed an enjoyable game that will hold the attention of kids and adults alike throughout its duration, even luring some of them into tackling all of its secrets; on the other hand it is clearly far from the best experience of its kind, as it chooses to neatly follow in the footsteps of a franchise that simply cannot be beaten at what it does. Had it taken a more subversive approach to some gameplay aspects or opted to carve out a feature it could call its own, Oceanhorn could have easily excelled. But as the path it takes is that of a pretty blatant clone, it merely entertains while it lasts. Nevertheless, it cannot be denied that the Finnish Cornfox & Bros. pay a good enough homage to The Legend of Zelda and give one heart-warming nod to one of its most remarkable outings, the unforgettable The Wind Waker.

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ARMS Review

Ultimately, ARMS is Nintendo’s purest take on the fighting genre, mostly respecting the essence of one-on-one combats but doing so by adding a clever twist that makes it unmistakably a Nintendo product. And true to the tradition of the games that have walked out of the company’s Kyoto studios, it does not achieve universal appeal by a mindless dumbing down of a gaming style, but via its reconstruction with small bricks that amount to a structure that is far more than its individual parts let on.

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Snake Pass Review

Given that matter, Snake Pass is a game that is easy to recommend, but as long as there is a large caveat attached to its back. By moving away from the bipedal characters that dominate the platforming landscape, the game is practically the discovery of a hidden subgenre, one that seamlessly mixes the challenges of getting across chasms, gathering items, and climbing to high places with the reasoning involved in puzzle games. It breaks away from the mold by forcing players – quite literally – to think and move like a snake, altering the way with which problems that are nearly as old as gaming itself need to be approached. Without its checkpoint-placement shortcomings, Snake Pass would be a game that could embrace all kinds of players, regardless of the paradigm-breaking it requires; with it, though, it becomes a title that asks for more patience and perseverance than it should have. Those who endure, however, will be in for quite a treat.

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Born Under Punches

Where most fighting games rely on baffling combinations of buttons, ARMS leans on actions (punching, blocking, rushing, moving, jumping, grabbing, and dashing) that demand the execution of a simple move or the press of a sole button (depending on the control scheme of choice). And where those game thrive in complicated combos, ARMS just asks its players to study the quirks of each of its characters, dive into the effects of its dozens of arms, pick the set that suits them best, and use creativity and fast-thinking on the rings to employ the simple actions the fighters can perform in ways that are appropriate to the situations they will find themselves in.

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