Little Nightmares II

Little Nightmares II does little to expand on what was established by its predecessor, hence coming off as a much lighter breath of originality; furthermore, it inherits many of that game’s problems, including trial-and-error patterns as well as a short length. However, its horror is so gripping; its atmosphere is so tense; its monsters are so grotesque; its gameplay is so engaging in its simplicity; and the violent moments it contains are so unexpectedly brutal that it is impossible not to be hooked. Little Nightmares II, like its title implies, is a disturbing sequence of small self-contained horrors that unfold in multiple locations. They make players wish looking away was possible, but the fact their lives are on the line means they have to keep starring at the utter unfolding horror. Likewise, they cause one to hope unplugging and waking up from the bad dreams were a possibility, but the desire to get to the bottom of the title’s ridiculously well-constructed lore and world will simply not allow the cowardly way out to be taken. As such, the only option is to keep on digging deeper and deeper, facing the horrific situations contained within as they come up and delighting at the fact that, despite residual issues, the world has been given a second glimpse into the rotten fairy-tale storybook which houses the universe of Little Nightmares.

Full Post

Little Nightmares

Little Nightmares, then, manages to be, simultaneously, absolutely engaging and infuriating. If, on one hand, it succeeds, like few games have, in constructing a grotesque world that is as irresistible as it is repulsive; on the other, it tends to fill it up with gameplay that is either merely decent or downright frustrating. The Maw is an absolutely stunning setting in which horror, immersion, and disturbing imagery are always present. And amidst that darkness the journey of Six, a character who – like the game she stars – speaks a lot without saying anything at all, is an incredibly compelling act to follow. It is, however, a disappointing shame that a masterful achievement on silent storytelling and atmospheric architecture is hampered by irregular game design. Nonetheless, the lack of a truly great gameplay facet is, in the end, overcome by artistic excellence. Little Nightmares may not be thoroughly enjoyable, but it is certainly a remarkable game.

Full Post