Fire Emblem: The Sacred Stones

Ironically, even though it is more recommendable to longtime Fire Emblem players due to the fact it lacks the long introductory arch of The Blazing Blade, the steps The Sacred Stones takes towards accessibility may cause some frustration in those veterans. After all, its abundance of enemies and goods removes the stifling resource restrictions of its predecessors, making its adventure – therefore – much closer to the easier contemporary entries of the franchise than to the mighty challenges that were rather frequent in the past. That caveat aside, The Sacred Stones is yet another very good entry in the saga, and it is likely to universally please. Because, in the end, its greatness does not originate solely from the fact it adds the practicality of a world map to a well-known gameplay framework that has repeatedly proven it works well. The Sacred Stones is great, ultimately, because it joins exciting strategic battles with an engaging plot that moves through sweetness, sadness, and darkness. And when that formula is achieved, the Fire Emblem franchise is at its finest state.

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