Still, even if it falters in tone, suffers in plot, and punctually loses itself in putting quantity above quality in battles, Mario + Rabbids: Sparks of Hope is a worthy sequel to one of the Nintendo Switch’s most unexpectedly engaging titles. And it would not be exaggerated to claim it surpasses the original in pretty much every regard. The exploration that felt tacked on is now complete as well as fulfilling; the world is a sight to behold; the music is lushly enchanting; the scope of the quest feels absolutely huge, with a meaty critical path of epic proportions and optional content that occasionally falters but that ultimately delivers more often than it does not; the role-playing elements power an incredible degree of customization; and its battle system remains an interesting mixture of strategic thinking and movement-based antics that are extremely satisfying to pull off. Given all of that, this crazy pet project of Davide Soliani once again proves again that courage and absurd ideas have a place in mainstream gaming; and though projects of the kind may be doubted or mocked at first, if love and competence join forces to make them materialize in style, audiences are sure to give in and happily flock to these games.
Tag: ubisoft
Immortals Fenyx Rising
Despite ultimately being a more compact version of The Legend of Zelda: Breath of the Wild, problems like these indicate that Immortals Fenyx Rising is biting off more than it can chew. Or maybe, in the end, the shortcomings that punctuate it serve to show that a little bit of extra development time would have allowed plenty of opportunities for some of its ideas to mature into a more full-fledged state. Nonetheless, the game comes out of its daunting endeavor – the one of replicating the experience provided by one of the greatest adventures of all time – with pretty good results, overall unsurprisingly falling far below the quality threshold of its source of inspiration but at the same time being able to outdo it slightly in a couple of aspects. Immortals Fenyx Rising is not Breath of the Wild, but it is fun, charming, challenging, and clever. It imitates Nintendo’s untouchable franchise more effectively than nearly all of those that attempted such lunacy before it, and due to that it is the perfect slice of The Legend of Zelda goodness for fans to endure the long winters that usually separate the main releases of the franchise. More than a side-dish, however, Ubisoft’s effort is simply a very good game on its own right, for even though it copies much more than it creates, its formula is just impossible to resist and its approach towards Greek mythology is undeniably quite well-done.
Rayman 3: Hoodlum Havoc
In spite of being based on the same simple format employed by its prequel, one that is quite different from the mold that was used by most platformers of the era, Rayman 3: Hoodlum Havoc falls short from the excellence of The Great Escape. That does not mean, however, it is a bad game. Quite on the contrary, going through the artistic visuals of its worlds while accompanied by a solid uncomplicated mix of battles, light exploration, straightforward puzzle solving, and tight platforming is pure and relaxed fun. Additionally, the title’s more prominent focus on action, highlighted by the introduction of a scoring system, and the sheer challenge found in trying to maximize one’s performance in each stage will be greatly appreciated by those who enjoy fast-paced thrills. It is not hard to notice, though, that Hoodlum Havoc’s wilder tone, at times, gets out of hand, and that the general design of its levels, although aided by new gameplay-altering powers, is not as consistently inspired as that of its predecessor. Still, even if those traits stop the game from deserving either the classic status or of the universal recommendation awarded to The Great Escape, Hoodlum Havoc remains quite alluring and potentially fun to those with a love for 3-D platforming at its most basic and unpretentious state.
Rayman 2: The Great Escape
As such, Rayman 2: The Great Escape is a flooring oddity of the Nintendo 64 days. During a time when most platformers and adventure games had their sights so deeply set on taking advantage of the grand environments supported by cutting-edge hardware that they ended up, positively, straying away from the genres’ origins, Ubisoft went the other way. With The Great Escape, the company opted to build, in the recently discovered 3-D realm, a quest that was open to the new opportunities unearthed by the latest technological developments, but whose main concern lay in being simple and old-school. In that regard, Rayman’s second adventure was certainly not alone, for many were the games and studios that tried to explore that interesting middle ground; however, arguably, none of them did so as well as the limbless hero, because the variety, quality, level of polish, and production values contained here are nothing but extremely rare. And propelled by those attributes, The Great Escape feels gigantic, blasting into the pantheon of the best games of its era and standing out among them for using the full extent of its energy towards being straightforward and fun rather than employing its ambitions in matters of size and scope.
South Park: The Stick Of Truth
Through a lot of good ideas, sharp writing, and a few minor shortcomings, The Stick of Truth succeeds, then, in translating to the gaming universe the greatness and politically incorrect ways of the South Park franchise. It is a game that never loses sight of the elements that make the property on which it is inspired shine, and charmingly – not even for a second – does it forget that, ultimately, these are imaginative kids using what is at their disposal to role-play as the standard high-fantasy characters they have grown to admire. It is, therefore, an adventure that mixes equal doses of the innocent and the disturbing to form a hilariously absurd plot and set the basis for gameplay that is simple and enjoyable. The Stick of Truth is a very well-written and certainly offensive South Park movie in playable form, and under the guise of an accessible and entertaining RPG it marks the first time ever the confronting television show gained a gaming installment whose quality matches that of the original material.
South Park: The Fractured But Whole
As a good representation of the South Park franchise, The Fractured But Whole does nothing to please an audience that is disgusted or unmoved by the show’s humor, as it obviously prefers to make use of its precious time to either ignore those folks or keep on making them sick. To everyone else, though, The Fractured But Whole is the ultimate South Park gaming experience, for it dresses up the kids they have grown to love in a fantastic theme, catapults the children onto bizarre situations that go out of their way to point the finger at or bother as many people as possible, and throws them into delightful battles against the madness of society, drunk parents, and satanic creatures alike. Nobody escapes a good beating, and absolutely no one is free from the alluring tastelessness of the South Park canon of offenses and criticisms.
Mario + Rabbids: Kingdom Battle
Simply put, Mario + Rabbids: Kingdom Battle is a fun, unexpected, unlikely, and very welcome addition to the Nintendo Switch’s catalog. At this point, it is unknown how many years the console’s lifespan will last and how much support it will get from third-parties; regardless of the value of those variables, though, it is pretty clear Mario + Rabbids: Kingdom Battle will stand as one of the console’s finest overall entries. A product of Nintendo’s pleasant recent tendency to be less protective of its franchises and to open up its business model, it is a sign that – when handled by other parties and with the proper oversight – those properties can be taken to interesting places. If Mario + Rabbids is the first of numerous unforeseen partnerships, Nintendo fans are in for a treat. All that it takes is for those someones who are somewhere to step up to the plate with their courageous ideas; may the doors of opportunity be forever blasted open.
The Wild, The Innocent And The Mushroom Kingdom Shuffle
More importantly than being interesting, Mario + Rabbids Kingdom Battle is great. The madness of its plot and of the way through which both universes are joined works because Mario and the Rabbids exist in worlds where events do not need to make sense. Moreover, the concept is supported by solid gameplay. Alternating exploration segments where Mario and his two partners of choice need to solve puzzles in order to progress through one of the four worlds; and strategic and challenging shooting affairs where alternatives need to be analyzed if players are to succeed, the game clicks and finds a way to embrace newcomers to the genre, which its charming presentation and colorful characters are bound to attract, and veterans too, who will flock to it once they hear of the tight design of its strategy gameplay.
Prince Of Persia: The Two Thrones
Where Warrior Within was a pit of darkness that from time to time bordered on bland and generic, The Two Thrones is colorful, bright and extremely lighthearted: it is The Sands of Time reborn. With the return of a storybook presentation, the game is able to provide a final chapter that is both intriguing and dramatic on the delivery of its plot that nicely wraps up the Prince’s many struggles against destiny. Through its technically impressive cutscenes and solid voice acting, the character development in The Two Thrones is able to capture most gamers’ eyes in a way that was not seen on its predecessor and if great trilogies are usually closed with fantastic installments then this game does a great job in fitting that bill.
Prince Of Persia: Warrior Within
Warrior Within is a very irregular sequel. The game possesses the same stellar level design that made its predecessor shine, and it also improves on combat and overall length, even if it suffers from a poor artistic direction that made the title lose a good part of its personality. Apparently, though, the short time span between releases seriously harmed the game, for many issues were not fixed and ended up making it into the game’s final retail version. In spite of those major shortcomings, Warrior Within is still a must-buy, because its fifteen-hour adventure and delightful platforming are more than enough to make up for its technical shortcomings.