Tag Archives: wayforward

Shantae: Half-Genie Hero Review

If it were a game from a brand new franchise Shantae: Half-Genie Hero could be easily called great. It is not overly lengthy, clocking in at about eight hours if players go for full completion, but it has a satisfying duration nevertheless; it is beautiful to look at; it packs a solid soundtrack; and it has charm, humor, and level-design prowess. However, as the fourth installment in a series that has always excelled in the way it borrowed elements from Metroid and Zelda, and stuck them in the shoes of a platformer, it ends up falling short of that status. Newcomers are far more likely to thoroughly enjoy it than longtime fans, for while the former will see it as a truly delightful action-platformer with some notable quirks, the latter are bound to view it as not just a missed opportunity, but a step back, one that apparently fails to materialize half of what made its prequels so beloved in the first place.

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Posted in Reviews, Wii U | Tagged , , , , , , , , | 10 Comments

Shantae and the Pirate’s Curse Review

Aside from a few points on which the game’s generally pleasant difficulty takes a turn towards the frustrating; rare miscues in checkpoint placement; and punctual occasions when the backtracking is a bit tedious, Shantae and the Pirate’s Curse flirts with sidescrolling perfection. From its overwhelmingly charming presentation to its easy-to-love characters and exquisite design, it is a victory for small developers, long-forgotten properties, and digital distribution. Without the latter, many might have never discovered the wonders of the Shantae franchise and the world might have never known the wonders of The Pirate’s Curse; what a terrible loss it would have been for us gamers.

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Posted in 3DS, Reviews | Tagged , , , , , , , , | 4 Comments

Shantae: Risky’s Revenge Review

Risky’s Revenge crushes all of its tiny flaws to deliver one of the most engaging and carefully crafted experiences on both the Nintendo DS and 3DS. It might not have the enormous size of most titles that rank among those systems’ finest, but it matches them with the care it displays – be it on its stunning layered visuals or fantastic level design – and the relentless torrent of untamed joy it produces. More than giving the Shantae franchise new life after an absence that often threatened to leave the series in limbo for good, it proved that – with improvements, optimizations, and tweaks – the concept that was built back in the early 2000s was good enough to compete against any of the current big guns.

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Posted in DS, Reviews | Tagged , , , , , , , , , | Leave a comment

Shantae Review

The culmination of that exploration, and the peak of Shantae as a game, comes in the four dungeons that need to be found and cleared. Inside those, players must navigate a series of rooms that strike a flawless balance between tight platforming; a good deal of battling, including nice – albeit a bit too easy – bosses and mini-bosses; and puzzle-solving. In the best Zelda fashion, those mazes have plenty of locked doors and corridors that cannot be accessed until Shantae tracks down the dungeon’s core technique, transforming the act of walking around the place itself into an exercise in reasoning.

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Posted in Game Boy, Reviews | Tagged , , , , , , , , | 3 Comments

Half-Genie, Full-Genius

The game blends all of those influences to produce something relatively unique: a platformer whose levels are tied up in a continuous world and that must, sometimes, be traversed back and forth as players look for collectibles and try to aid charming characters with their troubles.

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Posted in Impressions | Tagged , , , , , , , | 9 Comments