Tag Archives: Wii

Sonic Colors Review

Sonic Colors brings a lot of the magic of the old Sonic games to the 3D environment with some twists along the way that make this adventure rather original and remarkable. There are a few issues here and there, but nothing really tarnishes the fact that this is a rare instance of a 3-D Sonic game turning out better than passable and actually being quite good. It has great visuals, fast exciting moments, slow segments that show a lot of care with the level design, a nice collection of songs to power up the fun, and solid gameplay. Sonic Colors will not change anybody’s concepts on great platformers, or set new bars for the genre, but at this point showing that modern-day Sega can still find ways to get in touch with reality and realize what makes a great Sonic game is much more important than any earth-shattering productions.

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Forgiving the Unforgivable

Through so many years of so many letdowns, it is clear that some fans turned their backs on Nintendo either due to one of those doubtful moves or because of the sum of all parts. However, the number of people who decided to forgive, wait and develop – once more – trust in the company’s abilities were fairly rewarded. For every appealing Eastern game that was not localized to the West there was an incredible RPG; for every year that Samus stayed in the limbo there were five hours of gameplay in the fantastic trilogy that followed the lull; for every horrible Mario game there was an adventure featuring the plumber that blasted into historical greatness; for every ridiculous song in Donkey Konga there was a stage exploding in creativity in Donkey Kong Country Returns and its sequel; for every CD-i Zelda game there were many unforgettable Hylian adventures; for every inadequate Star Fox game there was a new IP or a fun adventure starring a reborn Kirby; for every botched up relationship with third-parties there were unexpected partnerships that resulted in incredible titles; and for every disastrous system there were more than plenty of successful ones.

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Punch-Out Review

In the end, Nintendo’s brave decision to bring a game that was born in an arcade to the arena of modern gaming without altering an inch of its core structure pays off in a big way. Punch-Out’s inborn simplicity has not made its gameplay age one tiny bit. In a world where games are becoming more complex and bloated by the hour, its straightforward ways actually highlight the brilliant charm of its design and augment the addictive nature of its setup. Through punches, dodges and a whole lot of hard work, Little Mac proves he can stand side-by-side with all of the industry’s giants. They may be bigger than him, but – as Punch-Out shows – taking down adversaries of a much larger stature is what that humble boxer does for a living.

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Okami Review

Despite the occasional problems players may have when using the Celestial Brush via the Wiimote, it is hard – not to say impossible – to walk away from Okami with the feeling that it is one beautiful game. Its beauty, though, is not of the superficial kind. Surely, there is a great deal of eye-candy and artistic glory to be found in its thirty-hour journey, and it is hard to avoid walking towards a beach or to a peak just to spin the camera around and bask under the magnificence of its watercolor spell. However, Okami’s real beauty is found in a level that is emotional – borderline spiritual. It is in the growth of its characters, the message of its script, and the soul that was poured into every single one of its tightly designed corners. To boot, it fills up that loveliness with a gameplay that drinks from the very best sources and that adds a special thematically cohesive flavor of its own to the recipe.

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Zack & Wiki: Quest For Barbaros’ Treasure Review

Zack & Wiki’s gorgeous cell-shaded art style; its soundtrack, which conjures feelings of adventure and exploration; and its beautiful graphics, which sadly lead to some frame-rate drops in stages that feature too many foes or a big boss; may indicate it is yet another one of those games that tries to appeal to children based on looks and feel alone. However, these assets hide one brutal and creative adventure that transcends the boundaries of four popular genres to bring their elements together into one continuously flooring puzzle-solving spectacle. It is so utterly unique it calls for the creation of a genre in which it can exist by itself; it is so surprising it will leave the cleverest solutions to its greatest puzzles forever imprinted in the minds of those who go through it; and it is so unfairly overlooked it should be ranked way up high in any list of the best titles most gamers have never played.

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Little King’s Story Review

Little King’s Story is, then, a prime example of the Wii’s hidden treasure trove of third-party software. It may not have a big recognizable name, but it charmingly achieves a level of greatness that popular franchises sometimes fail to reach. It is an original take on the real-time strategy formula that mixes it up with world-building elements and the exploration found in the best adventure games. Being king is certainly not an easy task, especially when such a job comes with battles for world domination in its horizon; however, Little King’s Story makes it a whole lot of fun, and, if players are able to look past its punctual control issues, they will find a title that is great in size, heart, soul, and quality.

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Cave Story Review

If one were to narrow down Cave Story’s location to a single branch on a big tree of different gameplay designs, it would probably be located on the limb that houses Super Metroid and its less memorable peers. The game world is set up in a way that makes all of its many areas connected via a series of teleports, and even if its many settings are not as cohesively knitted together as Super Metroid’s, it is simply impossible not to make such a comparison because the caves have many different scenarios, a maze-like configuration, a few collectibles along the way, and – most importantly – some level of backtracking. Although it does share a lot of characteristics with the Metroid series, Cave Story never triggers déjà-vu feelings due to the pace of its gameplay and a few RPG-like elements which make it vastly differ from Samus’ crowning 2-D achievement.

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