Tag Archives: zelda

The Legend of Zelda: Breath of the Wild Review

The Legend of Zelda: Breath of the Wild is, then, not a continuation, but a new and exciting beginning. From this point onwards, it becomes the guiding light that will illuminate the path of not only future Zelda installments but also of any open-world game. Surely, there is room for improvement, as the Zelda aspect of the game could have been a little bit meatier in order to offer a more significant counterbalance to its open-world tendencies. However, the existence of such shortcomings does not – in the slightest – mean Breath of the Wild is disappointing; it actually makes anyone who goes through its adventure become thoroughly excited for the road that lies open up ahead. The Legend of Zelda: Breath of the Wild may not be a pioneer, for it borrows more than it creates, but by taking two gameplay styles – open-world and Zelda – to their very apex by joining them, it earns the right to be called a classic and to become one of those tall poles that divide history into two parts: what came before it and what will come next.

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Posted in Reviews, Wii U | Tagged , , , , , , , | 23 Comments

Changing Heart

Theoretically, spin-offs of – or new takes on – Nintendo’s major franchises should be happily welcomed, as the company’s characters are incredibly beloved and the settings of their quests are remarkable. However, as of late, the company has been badly failing in the handling of these efforts. The new Pikmin, after a series of recent disappointments, is the opportunity for a great brand new start in that regard, showing to the company that such projects should not only understand the hearts of the sagas they are tackling, but also be accompanied by a satisfying stream of releases from their main lines of games.

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The Legend of Zelda Review

In order to grasp the sheer magnificence, and the borderline lunatic risk, that is the original The Legend of Zelda, all one has to do is look into the list of the most beloved games released during the 8-bit era. Undoubtedly, those rankings are bound to describe a scenario in which straightforward platformers and other kinds of games that centered around a simple kind of progression dominated the market both in quantity and quality. In a world of shooting and jumping in linear levels that started on the left-hand side and ended on the right-hand corner, The Legend of Zelda emerged as a beacon that pointed the way towards a wider brand of gameplay.

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Posted in NES, Reviews | Tagged , , , , , , | 18 Comments

Breath of Fresh Air

Ironically, The Legend of Zelda: Breath of the Wild is, simultaneously, the most modern and old-school game the franchise has ever presented by a gigantic margin. Its modernity lies in its embrace of open-world gameplay, something that has become pretty much the standard for every current gaming blockbuster. The irony is that by blowing up the fences that had been keeping the series on a stellar, albeit predetermined, path since A Link to the Past, and heading full-speed towards the contemporary trend of wide overworlds where players are free to roam wherever they want and do whatever they feel like, The Legend of Zelda: Breath of the Wild ends up bumping into the NES original that started it all, where the ideas of freedom that are so prominent today were first implemented.

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The Legend of Zelda: The Minish Cap Review

The fact that there is some sort of intricate connection between the beings that lend their name to the adventure and children is more than a plot device to force the young blond boy to be the hero once more; there is a child-like aura emanates from every single corner of the game. Link’s quest to make contact with a mysterious enchanted race that is only visible to a few people makes The Minish Cap come off as a whimsical clash between the partially medieval Zelda setting and a book full of charming fairytale stories, and that mixture permeates the game as a whole, easily turning it into the most magical entry in the franchise. The writing is not the sole pillar sustaining that joyous spirit, though; it is accompanied on that task by both the game’s art style and its key mechanic.

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Posted in Game Boy Advance, Reviews | Tagged , , , , , , , , | 14 Comments

The Legend of Zelda: Tri Froce Heroes Review

In the end, Tri Force Heroes is a game bound to split the Zelda fanbase into two portions. Those that find, in its clear flaws and limitations or in the absence of voice chat, a source of pure frustration, will certainly look at it in a very negative way. Alternatively, people that are charmed by its focused gameplay, great controls, and cooperative quirks will see it as one of the most downright amusing Zelda games out there; a party version, yet one that retains flooring level design, of a usually epic franchise. To those that end up loving it, the fun is almost endless.

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Posted in 3DS, Reviews | Tagged , , , , , , , , | 7 Comments

One for All, All for One

At the end of the day, Triforce Heroes will likely not win any awards or go down in history as one of the greatest and most impressive Zelda games ever. However, it does its job as an exercise in cooperative multiplayer action extremely well, for it checks the boxes that are important for that kind of experience with room to spare. It is simple, easy to pick-up and play, can be consumed in short bursts, and – most importantly – it is fun, satisfying, and laugh-out-loud hilarious in a way that is hard to describe, all of that covered with the Zelda charm and the franchise’s high quality standards for level design.

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