Category Archives: Reviews

No More Heroes 2: Desperate Struggle Review

Overall, No More Heroes 2 is a great title. It could have gone wrong in a number of ways, but through its sheer disregard for all things naturally human it manages to find many ways to succeed. The adventure lasts for about eight hours, discounting the time spent on the mini-games, and there are nice extras – such as a few challenging difficulty levels – that serve as good incentive for players to come back. More importantly, No More Heroes 2 shows that videogames are at their very best when they are set free from the constraints and rules that make our real world so dull and mundane. Travis Touchdown slices open the throat of those limitations and uses their gushing blood as his own demented version of the popular yellow brick road. And the path constructed by all the gore leads him to some rather entertaining places.

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Posted in Reviews, Wii | Tagged , , , , , , , , | 2 Comments

Dead Space: Extraction Review

The core component that makes Dead Space: Extraction rise above the competition is its acknowledgement that it is a game made to be played at home. While some on-rails titles embraced their simplistic nature, Extraction tries to take advantage of the environment where it is meant to be played, without leaving behind the genre’s most important characteristics. The main point where it becomes clear the game has gained in quality and value due to its migration is the emphasis on story. If on an arcade environment characters and plot fall victims to the overwhelming importance of scoring and shooting ridiculous waves of enemies, at home players can take their time, sit back and enjoy the plot underlying all the bullets that are flying.

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Posted in Reviews, Wii | Tagged , , , , , , , | 6 Comments

Silent Hill: Shattered Memories Review

Yet, overall, Shattered Memories is more than worthy of one’s time. As far as frightening games go, it might be one of the scariest titles of the Wii’s library, in spite of how a few key flaws stand on its way to sheer greatness. Even if it is not haunting all the way through, Shattered Memories remains as one of the system’s best uses of the Wiimote (including an incredible sound design move that uses the Wiimote speaker as a disturbingly realistic cell phone sound outlet), some of the greatest realistic scenarios to ever show up on a Wii game, and a handful of clever puzzles that will require logical thinking and deep analysis of the environment. Its overwhelming tension wears out as the game progresses, but when it thrills, it does so in remarkable fashion.

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Posted in Reviews, Wii | Tagged , , , , , , , | 2 Comments

Star Wars Rogue Squadron II: Rogue Leader Review

Star Wars Rogue Squadron II: Rogue Leader is, consequently, not just an exquisite technical translation of Star Wars’ most heart-pumping action segments; it is also a strong package that entertains, challenges, and thrills. Surely, the technological advances that have taken place since its release have allowed for more visually faithful recreations of the Star Wars universe in recent years, but not only does the game extract every bit of power out of the Gamecube’s hardware to produce the very best graphics the system could muster during its lifetime and sounds that are worthy of John Williams’ classical score and the saga’s mind-blowing achievements in sound design, but its gameplay is also impressive enough to stand the test of time and still hold up as one of Star Wars’ best videogame representations. Due to that, Star Wars Rogue Squadron II: Rogue Leader is a must to those who love the franchise or to anyone that feels like taking part in the galaxy’s most dramatic an breathtaking dogfights.

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Posted in Gamecube, Reviews | Tagged , , , , , , , , | 2 Comments

Celeste Review

Madeline’s choice to answer her inexplicable urge to climb Celeste Mountain, then, amounts to a massive and unexpected classic of the platformer genre. Her journey is one that matches simple yet effectively charming pixel art visuals with a spectacular soundtrack, and that pulses life into them by creating challenging levels with the precision of a craftsman and writing a storyline arch with the certainty that the message contained within will be valuable to a significant amount of people. Like all sensible lunatics that follow their wishes regardless of whether or not they can explain the reason behind those cravings, Madeline ends up unearthing joys that are both temporary and long-lasting. In the former category, there are the numerous instances when players will sit in awe at the unlikely platforming tricks they succeeded in performing; and, in the latter, there will be the everlasting knowledge, which will probably come right after the summit is touched, that they have just experienced a game for the ages.

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Posted in Reviews, Switch | Tagged , , , , , , , , | 6 Comments

Axiom Verge Review

Axiom Verge, therefore, could have certainly benefited from additional, and more specialized, help in some of its supporting elements. Nonetheless, when judged in terms of gameplay, by far the most important component of the medium it belongs to, it amounts to a title that is downright stunning, especially when one considers it was entirely built by a pair of hands. The eight-hour adventure that takes place in its dark caves and shafts, which can last for far more in case players look to achieve full completion, easily stands side-by-side with the installments from the classic saga that inspired it. While Nintendo infinitely delays the release of the next sidescrolling Metroid, Axiom Verge rises as an excellent option to anyone craving for an adventure of the sort; and, truth be told, when that long-awaited game does arrive, Thomas Happ’s creation will not be too far behind in terms of level design intricacy.

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Posted in Reviews, Switch | Tagged , , , , , , , | 10 Comments

Yooka-Laylee Review

The just act of rebellion executed by Yooka-Laylee is, then, partially successful. When its cylinders are clicking in place, it shows the world of gaming that collectathons still have their place in a contemporary scenario and it loudly states the talent that made Rare’s historic run of excellence possible is now sitting outside its walls, far from the conniving environment of a company that has to bend to the will of its owner; and it does so by surfing on a wave of blatant influences coming straight from the Banjo-Kazooie saga. When it falls, though, it shows a smoother development cycle and the backing of a publisher or studio with deeper pockets and that could afford to delay the product in search for more polish would have done wonders to the game. As a whole, then, it is a title that must be played by those craving for a true successor to Banjo-Kazooie and that should be approached with caution by anyone that is new to the genre. Hopefully, the support attained by the brave folks of Playtonic will be enough to give Yooka and Laylee another shot at pure greatness. The chameleon and the bat sure have the potential, and they – alongside their gameplay style – are, after all this time, in the right hands; the ones that created them, albeit covered by a different layer of paint.

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Posted in Reviews, Switch | Tagged , , , , , , , , | 8 Comments