Wario: Master of Disguise has a lot going for it. Putting Wario in the shoes of a thief is an ideal premise, and the game uses that starting point to resurrect the signature transformation mechanics of the Wario Land franchise while turning the series’ famously intricate stages into puzzling mazes so branching that they can only be navigated with the help of a map. And as it fills these areas with treasures, locked doors, keys, and backtracking to previously visited locations with new skills, it pushes its levels to the very alluring edge that separates platforming stages from full-blown mazes. It is an utter shame, therefore, that its greatness in design is severely damaged by forced touch controls that affect its gameplay in numerous ways and by frequent mini-games that are sadly too dull to live up to the saga’s traditions. Wario: Master of Disguise, then, is best approached carefully and with the knowledge that frustrations need to be overcome for one to glimpse the quality that lies behind the problems. And if that is achieved, what players will see is a very unique platforming quest, one that interestingly pushes the Wario Land framework to a refreshing point, even if it does so with a lot of bumps and bruises.