Mega Man X is the particular kind of game that, at the same time, succeeds because it is too similar to what came before it while also struggling for that same reason. Its levels are finely designed and its bosses are utterly memorable, supporting a gameplay experience that is undeniably enjoyable; however, as the franchise was leaping between generations, it is partially disappointing to see it remained strongly attached to its 8-bit roots. While many major gaming properties took advantage of the arrival of a new era to expand their reach, try out new ideas, or simply mature, Mega Man stood pat. With a decreased level of difficulty when compared to its NES counterparts, the value of the package of eight robot bosses it offered grew shorter; and although it does try some new tricks to give more depth to its content, a couple of them are not fully realized. Regardless of those shortcomings, though, Mega Man X is one of the Super Nintendo’s best combinations of action and platforming. Even if for those who are familiar with what came before it, the game may wind up feeling like it is too safe for its own good.