Category Archives: 3DS

SteamWorld Heist Review

Being original is not exactly new to the SteamWorld saga, but Heist comes off as the culmination of a process in which Image & Form’s developers slowly gained more confidence in their product and, therefore, progressively felt more comfortable to tackle new ideas. Tower Defense approached a style that is frequently explored by smaller developers, but with a few curious twists in setting and gameplay; Dig used Metroid’s general structure as the starting point for the construction of something relatively new; and Heist dares to throw most influences out the window to create its own sandbox.

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SteamWorld Dig Review

SteamWorld Dig has, since its release, garnered numerous comparisons to the Metroid saga, and such parallels do make some sense. Like Samus, the protagonist is roaming through hostile dark caves that hide a secret and that exhale an air of ominous danger and mystery; moreover, the deeper Rusty digs – and he will indeed do a whole lot of digging – the sturdier his equipment needs to be in order to deal with the threats that lurk in the dark and with the obstacles that stand in his way. However, the similarities end there, as SteamWorld Dig – much to its benefit and to the delight of gamers that decide to jump into these mines – lifts itself from that familiar launchpad to build its own character with a good degree of success.

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Pokémon Sun and Moon Review

Those changes are overwhelmingly positive to the overall experience of Sun and Moon. This is still a Pokémon game like all others in terms of how addictive and engaging it is to travel this fantastic world with nothing but a backpack and a handful of pokéballs, and the joy of watching one’s team develop from that single starter of choice into a full-fledged combat machine ready for whatever obstacles can be found out there remains the same one that existed in the Blue and Red versions. However, more than the 81 new creatures – some of which have blatantly questionable designs – these morsels of change lend Sun and Moon an aura that is clearly unique and special. And – as usual, since Diamond and Pearl – the traditional set of online features, like battles and trading, give these titles endless value; they keep on giving and offering new challenges and goals for as long as players feel like finding them, be it filling up the Pokédex, grinding for EVs and IVs, breeding endlessly so that a Pokémon can be born with an ideal nature, looking for shiny or legendary monsters, or building an unstoppable team.

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Kirby: Planet Robobot Review

Like pretty much all games of the franchise, Kirby: Planet Robobot is rock-solid. Differently from most of the series’ latest releases, though, it simply fails to be truly remarkable. The mechanical theme that permeates the worlds, enemies, traps, bosses, and levels is intriguing, and the reutilization of the tridimensional visual tricks of Triple Deluxe is commendable given how creative that game was. However, the recipe never truly clicks, giving birth to an adventure that is usually plain and rarely flooring. HAL Laboratory ends up turning in a game that is full of good intentions and charm, but whose heart is just not quite in it.

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Fire Emblem Fates Review

All in all, Fire Emblem Fates succeeds in picking up where Awakening left off and building on the extremely solid grounds established by it. The game puts together an impressive and complex universe and uses it as the setting for three distinct stories of equally engaging strategy sequences and deeply emotional events. Not only do Birthright, Conquest, and Revelation all go down in history as some of the finest Fire Emblem games ever released, but they also appeal to a wide array of audiences with their simple yet effective production values, flexible difficulty settings, exciting mechanics, and absolutely remarkable characters. Like a lengthy and epic series of books, when the Fates trilogy comes to a close following at least seventy hours of gameplay, players will not be relieved to finally have reached full closure; they will actually feel a tug at their hearts for having to leave such a fantastic world. And that alone should be a testament loud enough to prove the greatness that is found inside Fire Emblem Fates.

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Mario and Luigi: Paper Jam Review

Its problem, however, is that its integration with the Paper Mario universe feels half-baked, as if its developers came up with an intriguing premise but failed to deliver the goods. What could have been a gameplay-altering experiment that brought new breath to the franchise, something that the concepts of its three predecessors were able to achieve, winds up resulting in just a few scattered elements that pop up here and there but that are neither well-integrated enough to make much of a difference nor carry enough weight to have the impact that was expected. To those new to the franchise, Paper Jam will certainly be impressive; to those that have been following the two brothers tackle this humorous version of the Mario universe since Superstar Saga, the game will likely feel like it does not do enough things differently in order to justify its concept.

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The Legend of Zelda: Tri Froce Heroes Review

In the end, Tri Force Heroes is a game bound to split the Zelda fanbase into two portions. Those that find, in its clear flaws and limitations or in the absence of voice chat, a source of pure frustration, will certainly look at it in a very negative way. Alternatively, people that are charmed by its focused gameplay, great controls, and cooperative quirks will see it as one of the most downright amusing Zelda games out there; a party version, yet one that retains flooring level design, of a usually epic franchise. To those that end up loving it, the fun is almost endless.

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